Category: videos

  • Vimeo Introduces Channels

    One long standing request on the Vimeo forums was for Vimeo to adopt some features from flickr; namely sets and groups. Well, Vimeo decided to mix it up and create a hybrid all their own. Dubbed Channels, they are an interesting mechanism. A user creates a channel and then the user can add his own…

  • One year’s worth left

    I’m getting a bit bored and my wrist is starting to hurt a little from operating the mouse so much. I’m not done recategorizing my blog posts, but I only have one year’s range left – March 2006 – March 2007. Hopefully that was a twelve month period in which I didn’t write too much.…

  • Newton’s Laws in the Bullet Physics Engine

    I was reading 3D World Issue #95 and they had a tutorial for Blender in the Questions section. It involved having a ball hit a wall of bricks and knocking them down. This is tedious to animate brick by brick, but relatively simple with the Blender physics engine. The following animation only took me about…

  • Animated Characters are not real!

    It’s something I need to keep reminding myself as I work on getting myself more and more competent with Blender and 3D animation in general. For example, check out the complex rigging I did for Nick’s hand for “Sugar”: It’s not complex in the sense of having a ton of bones, but complex in the…

  • Giving Nick some Backbone!

    I’ve used and created a few rigs now for my different animated shorts and test animations and I’ve had my share of frustrations with the process. First off, it can be quite tedious to create even a mediocre one. Second, it’s hard to create a good one; forget about how hard it is to create…

  • Being a little more Cinematically Correct, or How to use Depth of Field in Blender

    In the world of computer generated cartoons and images, we have a very awesome trick we can do which cannot be done in real life. We can have unlimited Depth of Field. If you aren’t a photographer or involved in filming, you probably have no idea what that means. Well, in real life lenses cannot…

  • mytoons.com is pretty awesome!

    What makes mytoons.com so awesome is the fact that they truly do care about their users. Due to what I wrote about my experiences with my “Shrodinger’s Cat” video on their site, I’ve had their lead web support guy email me and we’re actively working on the problem right now. That and getting the comment…

  • Nick’s Hair is a saner color

    Here I spoke about how a problem had caused Nick’s hair to look blue. I was using some transparency effects on the hair to let it fade away like real hair. (I was following the hair tutorial in “Introducing Character Animation with Blender”) However, I am using ray tracing for transparency to have good looking…

  • mytoons.com annoyances

    1) It does not seem to support HD aspect ratio (widescreen) videos while Vimeo does. 2) “Shrodinger’s Cat” is not any higher quality than on Vimeo. So far there aren’t too many views, but there hasn’t been a lot of time for people to see my videos just yet.

  • Mytoons.com

    So, I have all of my videos on Vimeo.com. I like them better than youtube because of their focus. Vimeo is very community oriented and they put a huge emphasis on original content. Vimeo is where I go to see new, neat videos like the stuff that Remmy is doing. Youtube is where I go…

  • First, about the weekend, then some more progress on “Sugar”

    This weekend was pretty great. I got to spend a lot of time with my wife. They were supposed to call her in on Saturday, but it got canceled, so that made our time together more enjoyable. Dan came over and we watched him play Guitar Hero 2 on the PS2. I gave it a…

  • A couple new “Sugar” Images

    First up, a coaster that Penguin Pete designed the texture for: then the entire scene with a texture I made for the table:

  • Thanks for the Help Pete

    Pete of Penguin Pete’s has recently become something of an Inkscape ace so I asked him to help me with some textures on one of my planned animated shorts. This short is currently titled “Sugar” and I’m working on it at the same time as “Wedge“. So here is the first fruits of that collaboration…

  • Make a Splash!

    After 3-4 days of rendering (fluid reflections and tranparency take forever to render), here is the video outcome of the splash shots I’ve been showing here. Enjoy! Fluid Simulation: Creating a Splash from djotaku and Vimeo.

  • Some more Water Simulation

    So, with water simulations in Blender, the resolution of the water particles can be set. Basically, you are telling the simulation engine how big to consider the particles of water to be. This can have extremely dramatic results. Let’s take the tank of water I rendered yesterday. This time I’m at a more exciting point…