Being a little more Cinematically Correct, or How to use Depth of Field in Blender

In the world of computer generated cartoons and images, we have a very awesome trick we can do which cannot be done in real life. We can have unlimited Depth of Field. If you aren’t a photographer or involved in filming, you probably have no idea what that means. Well, in real life lenses cannot […]

mytoons.com is pretty awesome!

What makes mytoons.com so awesome is the fact that they truly do care about their users. Due to what I wrote about my experiences with my “Shrodinger’s Cat” video on their site, I’ve had their lead web support guy email me and we’re actively working on the problem right now. That and getting the comment […]

First, about the weekend, then some more progress on “Sugar”

This weekend was pretty great. I got to spend a lot of time with my wife. They were supposed to call her in on Saturday, but it got canceled, so that made our time together more enjoyable. Dan came over and we watched him play Guitar Hero 2 on the PS2. I gave it a […]

Some more Water Simulation

So, with water simulations in Blender, the resolution of the water particles can be set. Basically, you are telling the simulation engine how big to consider the particles of water to be. This can have extremely dramatic results. Let’s take the tank of water I rendered yesterday. This time I’m at a more exciting point […]