Category: videos

  • Always know where your towel is….

    Back to Basics – Soft Body – Towel falling on Table from djotaku on Vimeo

  • Finally, dominoes that won’t be knocked over while setting up!

    Back to Basics – Bullet Physics Engine Dominoes Part 1 from djotaku on Vimeo

  • Fluid Simulation

    Here’s a pretty neat fluid simulation render I did yesterday. I’m pretty happy with the results. It’s based off a tutorial I was doing. I intend to make one that’s a little more involved. This is really computationally intense and although it’s not VERY difficult, it’s not trivial either. Enjoy! (Oh yeah, it’s about 4…

  • Virtually Done

    Alright, all of the video portion of “Jose’s Dinner” is now complete! All I’m missing now is the soundtrack. I’m currently emailing some people I think would be interested in providing the musical accompaniment. Once I get that in, it’s just a Cinelerra render command away from becoming my first animated short. Yay! I now…

  • Stop Motion Studies by [[- charetteprod -]]

    The beat was stuck in my head for days. My youngest brother says it’s a Daft Punk song. Having done some of these on a small scale all I can say is that this must have taken them HOURS (if not days) to do! stop mo’ studies from [[- charetteprod -]] on Vimeo

  • The End is Near [for Jose’s Dinner] (Part 7)

    YAY! Finally! The jittery frames have been re-rendered and everything is now A-OK. I now start production on the credits (opening and closing), the music, and possibly the sound effects – depending on how the music comes out.

  • Yellow Fever

    A really fun mockumentary about why Asian girls are always dating non-Asian men by the team at Wong Fu Productions:

  • The End is Near [for Jose’s Dinner] (Part 6)

    I figured out the reason for the stuttering video – one of my render nodes in the farm had Blender 2.43, while the others had 2.42. Something changed between the two versions that caused the camera to be at a slightly different place. So, don’t mix Blender versions!

  • The End is Near [for Jose’s Dinner] (Part 5)

    The render took about 6 hours this time, thanks to the laptop participating in most of it and the fact that I gave the Windows computer even more frames to render. It still finished about 30 minutes before the *nix boxen, so I really need to get it integrated into drqueue. I worked on that…

  • The End is Near [for Jose’s Dinner] (Part 4)

    Ok, I’m about to start what I hope is this time the final render of “Jose’s Dinner”. After this it’s off to post-production.

  • OPA

    If you want to see a REALLY, REALLY good animation, check out Three Legged Legs’ Samurai. It’s about 2-3 minutes long and it’s a wonderful little cartoon set in a stylized ancient japan. A pretty interesting animation was done on Blender by an Arabic team. You can watch it here.

  • The End is Near [for Jose’s Dinner] (Part 3)

    I reviewed last night’s render today and I found a few little gaffes here and there. I made a list and fixed them up. I’m pretty confident that the next time I will be rendering the definitive version of the film. I’m pretty psyched. All that’s left now is to start up on the credits…

  • The End is Near [for Jose’s Dinner] (Part 2)

    Well, the rendering is now done for “Jose’s Dinner”! Quite an improvement over 25 hours! Thanks to DrQueue, it only took 9 hours and 36 minutes! That is quite impressive! And, it would have been even better if my Windows computer had actually had DrQueue installed. I did a calculation that had me rendering 283…

  • The End is Near [for Jose’s Dinner] (Part 1)

    Well, today I finished up all the animation details on “Jose’s Dinner” and set it to render. I’m excited to see how long the render will take. I started it at 1438 today. However, it hasn’t been without hitch. Due, I think, to the wireless card trying to kick in, the laptop rendered for a…

  • Render farm Performance on the bouncing ball (part 2)

    Ok, so adding in the laptop really improved the render time on the farm. It went from 405 seconds to 260 seconds! So it went from 6.75 minutes to 4.3 minutes!! Now THAT is a dramatic improvement! It basically cut the rendering time in half. So, with this setup, it should take roughly 12 hours…