Category: Sugar

  • Revisiting the Experiment

    Almost a year ago, I mentioned that I had discovered the site In that blog post I mentioned that I felt my animation wasn’t really getting the amount of views I hoped they would get. So I put my animation on mytoons and when the results weren’t immediately different, I completely forgot about my […]

  • What I’m Up To – Animation-Wise

    Well, I’m filling up my space time with programming and animation.  Here’s what I’m currently up to with animation.  First of all, there’s “Sugar“. I have the script and most of the props complete for the animation.  I got a little frustrated when I was working on Nick’s armature and started working on programming and […]

  • Sugar should be out by next June

    I decided to get a little more organized for this animated short, so I put my tasks into the Gnome Project Manager. (Similar to MS Project) I also figure this way I know how long it should take so I won’t rush myself and compromise in quality. I want this to be the best animated […]

  • Rigging on Nick’s body is done

    I finally finished rigging up Nick’s body. His face is yet to be done, but at least I finished up this milestone. At this point I’m not sure if I’m going to start work on the facial rigs right away. I’m leaning more towards beginning modeling on my next character, Wallace. This is because at […]

  • One year’s worth left

    I’m getting a bit bored and my wrist is starting to hurt a little from operating the mouse so much. I’m not done recategorizing my blog posts, but I only have one year’s range left – March 2006 – March 2007. Hopefully that was a twelve month period in which I didn’t write too much. […]

  • Animated Characters are not real!

    It’s something I need to keep reminding myself as I work on getting myself more and more competent with Blender and 3D animation in general. For example, check out the complex rigging I did for Nick’s hand for “Sugar”: It’s not complex in the sense of having a ton of bones, but complex in the […]

  • Giving Nick some Backbone!

    I’ve used and created a few rigs now for my different animated shorts and test animations and I’ve had my share of frustrations with the process. First off, it can be quite tedious to create even a mediocre one. Second, it’s hard to create a good one; forget about how hard it is to create […]

  • Being a little more Cinematically Correct, or How to use Depth of Field in Blender

    In the world of computer generated cartoons and images, we have a very awesome trick we can do which cannot be done in real life. We can have unlimited Depth of Field. If you aren’t a photographer or involved in filming, you probably have no idea what that means. Well, in real life lenses cannot […]

  • Nick’s Hair is a saner color

    Here I spoke about how a problem had caused Nick’s hair to look blue. I was using some transparency effects on the hair to let it fade away like real hair. (I was following the hair tutorial in “Introducing Character Animation with Blender”) However, I am using ray tracing for transparency to have good looking […]

  • First, about the weekend, then some more progress on “Sugar”

    This weekend was pretty great. I got to spend a lot of time with my wife. They were supposed to call her in on Saturday, but it got canceled, so that made our time together more enjoyable. Dan came over and we watched him play Guitar Hero 2 on the PS2. I gave it a […]

  • A couple new “Sugar” Images

    First up, a coaster that Penguin Pete designed the texture for: then the entire scene with a texture I made for the table:

  • Thanks for the Help Pete

    Pete of Penguin Pete’s has recently become something of an Inkscape ace so I asked him to help me with some textures on one of my planned animated shorts. This short is currently titled “Sugar” and I’m working on it at the same time as “Wedge“. So here is the first fruits of that collaboration […]