Category: computer animation

  • Thanks for the Help Pete

    Pete of Penguin Pete’s has recently become something of an Inkscape ace so I asked him to help me with some textures on one of my planned animated shorts. This short is currently titled “Sugar” and I’m working on it at the same time as “Wedge“. So here is the first fruits of that collaboration…

  • “Wedge”

    “Wedge” will be my next animated short film. It will be around 3 minutes long and will, if things go well, feature a soundtrack by my good friend Mauricio Tinoco. This is the project I was working on when I decided to make “Jose’s Dinner” I came up with the idea for “Wedge” in March…

  • Shrodinger’s Cat

    My latest attempt at computer animation is called, Shrodinger’s Cat. Check it out!

  • Some neat computer animation

    I don’t like posting too many videos because they could be removed at any time, leaving this post worthless. However, here are some neat cartoons I found. The first one, “Wanted”, I found because it was featured in issue #92 of 3D World. It was the final project of some German film students. It took…

  • A brief respite from computer animation

    I’ve spent a pretty good amount of my free time to try and finish Jose’s Dinner. Now that I’m done, I am taking a bit of a break from animation to do some of the other things I like to do, such as play civ4. The new expansion pack is coming out and I’m extremely…

  • Jose’s Dinner is finally complete!!

    Thanks to my wife, Danielle, and my brother, Danny, for providing voice talents for the film. What are you waiting for? Go see it here. And check back over the next few days, I have some stuff I’ll be adding there.

  • Latest Demo

    I tried another shot at using the physics engine and here’s my latest work. I rendered this at full HD resolution so it took 2 days and 7 hours to render these 990 frames. Enjoy! Back to Basics – Bullet Physics Engine Dominoes (Part 2) from djotaku on Vimeo

  • Fluid Sim (Part 2)

    Back to Basics – Fluid Simulation (Part 2) from djotaku on Vimeo Copied verbatim from my vimeo page: I tried another fluid simulation. I still have a few things to learn. 1) It appears that inertia caused the water to fly out of the cup – I did move it relatively quickly. How can I…

  • Always know where your towel is….

    Back to Basics – Soft Body – Towel falling on Table from djotaku on Vimeo

  • Finally, dominoes that won’t be knocked over while setting up!

    Back to Basics – Bullet Physics Engine Dominoes Part 1 from djotaku on Vimeo

  • Fluid Simulation

    Here’s a pretty neat fluid simulation render I did yesterday. I’m pretty happy with the results. It’s based off a tutorial I was doing. I intend to make one that’s a little more involved. This is really computationally intense and although it’s not VERY difficult, it’s not trivial either. Enjoy! (Oh yeah, it’s about 4…

  • Virtually Done

    Alright, all of the video portion of “Jose’s Dinner” is now complete! All I’m missing now is the soundtrack. I’m currently emailing some people I think would be interested in providing the musical accompaniment. Once I get that in, it’s just a Cinelerra render command away from becoming my first animated short. Yay! I now…

  • The End is Near [for Jose’s Dinner] (Part 7)

    YAY! Finally! The jittery frames have been re-rendered and everything is now A-OK. I now start production on the credits (opening and closing), the music, and possibly the sound effects – depending on how the music comes out.

  • The End is Near [for Jose’s Dinner] (Part 6)

    I figured out the reason for the stuttering video – one of my render nodes in the farm had Blender 2.43, while the others had 2.42. Something changed between the two versions that caused the camera to be at a slightly different place. So, don’t mix Blender versions!

  • The End is Near [for Jose’s Dinner] (Part 5)

    The render took about 6 hours this time, thanks to the laptop participating in most of it and the fact that I gave the Windows computer even more frames to render. It still finished about 30 minutes before the *nix boxen, so I really need to get it integrated into drqueue. I worked on that…