Programming Update for April 2021

I had a lot less variety in my programming month, but still had a lot of fun doing it. In fact, Programming consumed most of my leisure thoughts. More about why I was doing it below, but I’ve been reading Programming Perl as well as skimming through Introducing Go and Learn You A Haskell for …

Mozilla’s Legacy

A few days ago I read this article over at Tech Republic about how, Mozilla’s greatest achievement is not Firefox, but the Rust programming language. They point to Firefox’s declining numbers in the face of Chrome and Chromium-based browsers and I’m inclined to agree with the author. There is, of course, a kind of poetry …

Programming Projects: March 2021

I started off the month thinking it was going to be Python heavy and ended up doing a lot more micro-controller programming. To be fair, I was mostly programming in CircuitPython, but it definitely came out of nowhere. Python Civilization VI Webhook in FastAPI Last month I created a webhook program in Flask to generate …

My Extra Life Donation Tracker reaches v6.0 (feature complete)

This is my seventh year raising money for Johns Hopkins Children’s Center via the Extra Life gaming charity. When I started back then I was brand new to streaming or recording video game play. In fact, just a few years before that I hadn’t even understood the point. I found out that you could somehow …

Programming Jan/Feb 2021

I was pretty busy programming at the start of 2021 across a few different languages. Let’s jump right in! C# I’m nearing the end of the GameDev.tv online RTS course, and it’s been a lot of fun. Since last time we added player colors to the units, a minimap that can be used to move …

Programming in the first two weeks of 2021

It’s been a pretty busy 2 weeks. I’ve basically either been finishing up end of year blog posts or programming. Let’s jump in! Extra Life Donation Tracker I have the 5.3 release of my Extra Life Donation Tracker. I had a few minor refactoring goals for that release, but also a few user-facing enhancements. I …

Software I used for Programming in 2020

I last wrote about the software I’m using while programming back in March.  I think at the time I was thinking of writing quarterly updates, but my preferences didn’t change with that much regularity. I decided to make it one of my annual posts instead. So here is the software I used in 2020 to …

My Programming Projects and Progress in 2020

Back in 2019, when I did my programming retrospective I made a few predictions. How did those go? Work on my Extra Life Donation Tracker? Yup! See below! Write more C++ thanks to Arduino? Not so much.  C# thanks to Unity? Yes, but not in the way I thought. I only did minor work on …

The Right Programming Language can make a big difference

Recently I came across this video where a programmer solves the same problem in 6 different programming languages: What’s incredibly beautiful are the Haskell and APL solutions. Whereas every other language requires multiple lines, Haskell solves the problem in just one line. And APL is just a few symbols. Here’s the same guy solving a …

First time soldering headers

The last time I tried to solder something, it was just a few pins and it gave me so much trouble and took hours. So, when I was thinking about how how I was going to redo my BBQ thermostat with Adafruit Circuit Python and Stemma QT, I was afraid to get the FeatherS2 since …

Programming Update

C# Back when I was doing GameDev.Tv‘s Unity 2D class, I really wanted to know how to do multiplayer games (I also wanted some better support on using Xbox/PS3 remotes in games). Well, this year they released their Multiplayer class. So, naturally, I bought it up. I started working on it, resulting in two Github …

Followup On Unity and JetBrains Rider on Fedora

As you recall from the previous blog post, I’d installed Unity and JetBrains on my Fedora 32 computer via Flatpaks. I was going to use them for the Unity Multiplayer course I was taking on Udemy. Unfortunately it was an immediate fail and in lesson one after they have me install a new inputs library …

Unity and JetBrains Rider on Fedora via Flathub

As I mentioned last year in my 2019 in Programming post, I created a bunch of 2D games in Unity by following along with the Gamedev.tv classes. I would watch the videos on Linux and jump over to my Windows computer for the programming, learning how to use SourceTree and Microsoft Video Studio in the …