Tag: C#

  • Software I used for Programming in 2022

    Software I used for Programming in 2022

    Python This year I really worked a lot on Python web technologies so I came to appreciate all the work that the JetBrains team does to make all the little things (like running Django test server commands) incredibly easy. I essentially did all my Python development in Pycharm.  I’ve had access to the paid JetBrains […]

  • Programming Projects: March 2021

    Programming Projects: March 2021

    I started off the month thinking it was going to be Python heavy and ended up doing a lot more micro-controller programming. To be fair, I was mostly programming in CircuitPython, but it definitely came out of nowhere. Python Civilization VI Webhook in FastAPI Last month I created a webhook program in Flask to generate […]

  • Programming Jan/Feb 2021

    I was pretty busy programming at the start of 2021 across a few different languages. Let’s jump right in! C# I’m nearing the end of the GameDev.tv online RTS course, and it’s been a lot of fun. Since last time we added player colors to the units, a minimap that can be used to move […]

  • Programming in the first two weeks of 2021

    It’s been a pretty busy 2 weeks. I’ve basically either been finishing up end of year blog posts or programming. Let’s jump in! Extra Life Donation Tracker I have the 5.3 release of my Extra Life Donation Tracker. I had a few minor refactoring goals for that release, but also a few user-facing enhancements. I […]

  • My Programming Projects and Progress in 2020

    Back in 2019, when I did my programming retrospective I made a few predictions. How did those go? Work on my Extra Life Donation Tracker? Yup! See below! Write more C++ thanks to Arduino? Not so much.  C# thanks to Unity? Yes, but not in the way I thought. I only did minor work on […]

  • Programming Update

    C# Back when I was doing GameDev.Tv‘s Unity 2D class, I really wanted to know how to do multiplayer games (I also wanted some better support on using Xbox/PS3 remotes in games). Well, this year they released their Multiplayer class. So, naturally, I bought it up. I started working on it, resulting in two Github […]

  • Unity 2D Game 6: Tilevania

    The sixth, and final, game of the Udemy class on Unity 2D was a tileset Metroid-Vania game which the instructors named Tilevania. I never played Metroid and maybe only played Castlevania once, but its legacy does persist in some newer games like Spelunky. This was the closest I’ve come to making a Mario clone. My […]

  • Unity 2D Game 5: Glitch Garden

    The fifth video game I made in Unity was another clone of a game I spent a lot of time playing, this time as an adult – Plants vs Zombies. For comparison, here’s Plants vs Zombies: and here’s my finished Glitch Garden: We learned a lot of techniques and reinforced even more, but the biggest […]