Playing with Blender’s New Hair Particles

So, I was working on fixing up some armature problems with the characters for I’m Not Mad.  If you watch David’s Lip Sync you can see there were some major fixes needed for the Dan and Dave characters.  Well, in the time since I started working on the character models Blender 2.46 was released.  In 2.46 a new Hair Particle system was added to make working with hair a lot easier.  So, here’s the David character’s new hair.

I definitely found it a LOT easier to work with this new system than the old one.  My work is not 100% perfect, but I think it’s good enough for now.  Oh yeah….it’s purposely messed up in the front/top as he often doesn’t comb his hair.