Getting rid of some old Java textbooks

I had been hanging on to these books in case I ever found myself wanting to do some Java programming. But as I’ve come to learn (mostly because of Python, but also through following the Perl 6 saga), languages change and evolve and so a couple books from nearly 20 years ago probably won’t be […]

Unity 2D Game 3: Block Destroyer

My journey through 2D game development using the Unity engine continued with our third project: a clone of Brick Breaker or Arkanoid. In case you’ve never seen it before, this is Arkanoid: It’s got a pretty important legacy, Breakout, the version that Atari created, was an important stepping stone for the two Steves of Apple […]

My First Pull Request to a project I don’t own!

When MakeMKV added a new requirement for ccextractor, allowing it to grab subtitles that are encoded on the DVD or Blueray as Closed Captioning instead of subtitles, there wasn’t a package available for Fedora. (There is now, but at the time where wasn’t) So I wanted to make an RPM that I could host on […]

Moving to KDevelop for my larger Python Projects

When I first started programming it was just at the prompt of my Tandy computer. Then it was in the QBasic text editor on the IBM computers at school. But when I started programming again with “real” languages, I ended up going with Emacs. Although I was first annoyed at the way commands like save […]