Sam's D&D Roleplay
By EricMesa
- 2 minutes read - 317 wordsI mentioned before that my kids have, so far, been more about the D&D fights than the roleplay. (It’s a generalization, as they do ocassionally get into the roleplay). But a couple weeks ago when we were doing our Humblewood week (we’re rotating through a few of our different campaigns) Sam really impressed me by getting into the head of his character. He had been charmed by one of the characters and the spell specified that he would not attack the charmer. He would only attack the other enemies. I said, “it’s as if you were friends with her.” After a couple more rounds of combat he looks up at me during his turn and he says, “If she’s my friend. I would want to heal her, wouldn’t I?” I thought about it and didn’t see any flaw to the logic. (I also wanted to reward the creativity) So I told him that made sense. His only healing spell required him to get much closer to the enemy who had charmed him so he used his turn to start moving in that direction. The fight had been going on for a bit so his sister realized this could lead to a pretty bad situation so she decided to use her turn to grapple him and keep him from healing the enemy.
Later that night he asked if I was surprised at what he’d done. (He had also decided to throw an enemy off a cliff rather than just do simple combat) I let him know that a big part of the magic of D&D is that I’m not merely reading them a story; we’re telling a story together and it’s pretty incredible when I et surprised. I did also use the opprotunity to discuss good TTRPG manners - that he shouldn’t just go completely off the rails when the DM has spent time to plan an adventure.