Review: Dungeon in a Box Q3 & Q4
I previously reviewed the first half of Dungeon in a Box as two separate blog posts. (Q1 and Q2). Since I fell behind with the other two quarters, I’ll review the rest all at once.
Important highlights from the first two posts:
- I get the physical subscription. It also comes with digital assets for each box as well as access to their Wonderous One-Shot digital assets.
- The digital assets include a Pathfinder 2e conversion
- each box comes with a gridded map for the dungeon portion of the adventure, skinny minis, and 1 or 2 3D printed minis.
This post is intended for dungeon masters. There are story spoilers below.
TTRPG Kickstarters May 2025 Update
Back in October I made a post about the TTRPG kickstarters I’d backed. Here’s an update:
Backed in 2025
Humblewood: Beyond the Canopy by Hit Point Press - Part 2 of the Humblewood story. My kids are very excited that this kickstarter is due to be fulfilled this year (for Digital items). While I’m glad we don’t have to wait until next year to play and while it means that maybe the USA tariff issues will be done by then, the fact that physical delivery is 6+ months after digital kept me from ordering the whole physical item she-bang.
Review: Dungeon in a Box Q2
I covered the first 3 boxes from Dungeon in a Box back in October. I don’t want to repeat too much from that review, but here are some quick highlights:
- I get the physical subscription. It also comes with digital assets for each box as well as access to their Wonderous One-Shot digital assets.
- The digital assets include a Pathfinder 2e conversion
- each box comes with a gridded map for the dungeon portion of the adventure, skinny minis, and 1 or 2 3D printed minis.
This post is intended for dungeon masters. There are story spoilers below.
Professional TTRPG Year End Posts
I don’t have time tonight for the photo editing required for my Dice Envy advent calendar post, but I did have time to turn your attention to a couple professionals in the TTRPG space that have done some retrospectives on the year. They also happen to overlap with my 2024 a bit, which is what made me want to share them.
First up, game designer Richard Green shares his year in 2024 TTRPG gaming. Mr Green worked on the Labyrinth World Book for the Kobold Press kickstarter that I pledged to. I’m excited about the concept behind the campaign setting as described in the kickstarter. The titular Labyrinth not only ties together worlds created by Kobold Press, but they encourage DMs to also use this to tie into campaign settings from Wizards of the Coast (since ToV is currently pretty compatible with 2025 D&D 5e) or from any other publisher of D&D or ToV content. I know I already have some plans to have a lot of fun with my kids and the 5e Multiverse once this book comes out some time next year. (I’m also interested in his Parsantium world which is also now an official world in The Labyrinth)
What is the best D&D Character Sheet? A Comparison
When I first played D&D with David maybe 3 Christmases ago, one of the most baffling things for me to understand was my character sheet. Take a looka t the first page of Sam’s Dungeon in a Box character sheet:

Ignoring how busy this page is, one of the biggest design issues I see right away is that all of the trait boxes are incorrectly prioritized. I have seen people argue for completely eliminating the scores from the sheet because you don’t ever use those scores. Instead, you use the modifiers (the +# or -#). Yet on this sheet those numbers are teeny, tiny compared to the numbers that are functionally useless. (Except during character creation) I would otherwise say there’s not too much that’s bad about this page - it gives you the information you will need most often. The second page has information you might need to refer to so that you don’t need to keep referring to the Player’s Handbook (PHB)
Sam's D&D Roleplay
I mentioned before that my kids have, so far, been more about the D&D fights than the roleplay. (It’s a generalization, as they do ocassionally get into the roleplay). But a couple weeks ago when we were doing our Humblewood week (we’re rotating through a few of our different campaigns) Sam really impressed me by getting into the head of his character. He had been charmed by one of the characters and the spell specified that he would not attack the charmer. He would only attack the other enemies. I said, “it’s as if you were friends with her.” After a couple more rounds of combat he looks up at me during his turn and he says, “If she’s my friend. I would want to heal her, wouldn’t I?” I thought about it and didn’t see any flaw to the logic. (I also wanted to reward the creativity) So I told him that made sense. His only healing spell required him to get much closer to the enemy who had charmed him so he used his turn to start moving in that direction. The fight had been going on for a bit so his sister realized this could lead to a pretty bad situation so she decided to use her turn to grapple him and keep him from healing the enemy.
Review: Dungeon in a Box Q1
In my reflections on a year of being the family DM I mentioned we started playing the Dungeon in a Box campaign Voyage of the Fallen Star. It’s a monthly subscription that provides a connected story that takes place over a year. I’ve finished DMing the first 3 adventures, so I wanted to talk aobut my impressions with the content so far.

Minis, Skinny Minis, and one of the Dungeon in a Box maps
TTRPG Kickstarters I've Backed
As I was looking back over my old blog posts, searching for things that needed fixing in this migration over to the Hugo static site platform, I saw that I used to write brief blog posts about the Kickstarter campaigns I was backing. Since 2013 I’ve backed somewhere around 70 or more kickstarter campaigns. Since I usually don’t back anything that involves hardware, so far I haven’t had any of the campaigns disappear without giving me what I backed. Recently I realized I had backed an inordinate amount of D&D campaigns (I tend to fall pretty deep into hobbies). So I thought I might resurrect my Kickstarter posts to follow along with the D&D campaigns I’ve backed.
Frustrations With Digital TTRPG Sourcebooks
I can’t find the exact blog post, but some time in the last few months I had a throwaway line about how I was a little frustrated in how D&D’s digital assets were handled, particularly the fact that they are tied to platforms. That is to say, if I bought the 2024 Player’s Handbook on Roll20, I wouldn’t also have access to it on DnDBeyond. I think there are really 2 reasons this hasn’t blown up more: 1) many of the platforms only require the DM to purchase content (if it was required of all the players, I think there’d be a revolt) 2) D&D is still primarily an analog, pencil and paper game. That said, this issue has started to become a bit more relevant to me, so I wanted to get some ideas out there (and maybe vent a little).
Reflecting on a year of being the family Dungeon Master
About a year ago, I wrote a blog post about how my kids got themselves (and, by extension, me) into Dungeons and Dragons. I wanted to reflect on how far I’ve come since then and where I might go in the near future. Starting off with a quick recap of the linked blog post, my brother David had introduced the kids to D&D via Muk, a module for introducing your kids to D&D. Unfortunately, it was written for an experience adult D&D player or DM to DM for the kids, so we had a few fails with my first time as the DM. Then we moved on to DnD Adventure Club. That was, and continues to be, a huge hit with the kids.