Below you will find pages that utilize the taxonomy term “Humblewood”
Humblewood: the Loper Recap
The adventurers are offered Bastions. Minla and Iris take up the offer and tree shapers are sent to create the bastions. Minla chooses to start off with a bedroom, kitchen, garden, and a library. Iris chooses to have a bedroom, kitchen, smithy, and armory. She also named it The Spiked Defenders.
The session starts off in Minla’s very cramped bastion kitchen. A strig in the employ of the Council delivers a letter to Minla explaining the Council’s need for the party to explore Hamlin’s rumor of The Loper because they are afraid of ignoring rumors after what happened with the fire elemental.
My 2024 TTRPG Campaigns (Plus 2025 Plans)
It wasn’t that long ago that I wrote a blog post reflecting on being the family dungeon master for the past year. So I’m going to try and avoid repeating too much of what I wrote there. At the time that I wrote it, I wasn’t considering making tabletop gaming one of the topics I reflect on at the end of the year. However, it has become a pretty large part of my leisure and it may continue to grow in the amount of my free time that it takes up. I think, for this year, I will divide my post according to campaign. We’ll see what makes sense next year.
Humblewood Year One
Last year running the Humblewood campaign setting for my kids was the experience that really leveled up my skills as game master / dungeon master. I previously made a commentary post after the first session This post collects the session notes as well as my commentary on those session notes. Spoilers ahead if you plan to be a player in a Humblewood campaign (rather than GM/DM).
Session 1
Meadowfen
Player Character backstories
Minla
Minla was a normal Jerbeen in a big, happy family. Until a band of vulpin raiders came and, while plundering Minla’s family, killed her entire family.
Sam's D&D Roleplay
I mentioned before that my kids have, so far, been more about the D&D fights than the roleplay. (It’s a generalization, as they do ocassionally get into the roleplay). But a couple weeks ago when we were doing our Humblewood week (we’re rotating through a few of our different campaigns) Sam really impressed me by getting into the head of his character. He had been charmed by one of the characters and the spell specified that he would not attack the charmer. He would only attack the other enemies. I said, “it’s as if you were friends with her.” After a couple more rounds of combat he looks up at me during his turn and he says, “If she’s my friend. I would want to heal her, wouldn’t I?” I thought about it and didn’t see any flaw to the logic. (I also wanted to reward the creativity) So I told him that made sense. His only healing spell required him to get much closer to the enemy who had charmed him so he used his turn to start moving in that direction. The fight had been going on for a bit so his sister realized this could lead to a pretty bad situation so she decided to use her turn to grapple him and keep him from healing the enemy.
Humblewood Session 01
Last weekend I decided to try the Humblewood D&D campaign setting with the kids. For the past year (give or take) we’ve had a lot of fun playing DnD Adventure Club campaigns. Our one major foray in to regular D&D, Dragons of Stormreck Isle, was a failure. I think there were a few reasons for that. First of all, I was fairly new to DMing and so probably not doing as good of a job as I am a year-ish later. Second, since it was a campaign meant to introduce people to both playing and DMing, it came with pre-made characters. I think that meant the kids had less of an attachment to the characters. Also, the session went very slowly as I had to go back and forth through the player handbook, monster manual, and campaign sheet to look up spells, monsters, etc.