Below you will find pages that utilize the taxonomy term “I'm-Not-Mad”
Coming to Terms with "I'm Not Mad"
When I was growing up, I used to draw comics all the time. So when I heard about web comics I thought it was natural to create one of my own. Dan and I worked on I’m Not Mad for a few years, but it eventually fell off due to limitations in my ability to create female characters in Blender. When I got my drawing tablet (a Monoprice), I thought I might get back into it. But I have come to terms with the fact that I will never have the time commitment to get back into it. I will fulfill my desire to create by photography and blog posts. I’ve always been loathe to let go of URLs and taking stuff off the net, but we have The Wayback Machine. You can see I’m Not Mad at https://web.archive.org/web/*/http://www.notmadcomic.com
I Think I've Found My Second Passion
My first passion is photography. It’s something I’ve done all my life. (I think anything done continuously from about the age of five or six is all my life) I love coming up with an idea to shoot. Composing the frame is an artform. I love the emotional effect photography can produce in others. There’s one other hobby that’s been a constant for nearly all of my life — creating comics.
Web Comic Author....why not?
I’ve always been one of those guys that believe you should try everything you want to do. Just throw it at the wall and see what sticks. That’s how I got into blogging back in 2003. (Holy cow, almost exactly 5 years to the day) It’s also how I got into computer animation. And photography. But it’s also how I figured out that I am not into chemistry, weather phenomenon, Macintoshes, etc
Playing with Blender's New Hair Particles
So, I was working on fixing up some armature problems with the characters for I’m Not Mad. If you watch David’s Lip Sync you can see there were some major fixes needed for the Dan and Dave characters. Well, in the time since I started working on the character models Blender 2.46 was released. In 2.46 a new Hair Particle system was added to make working with hair a lot easier. So, here’s the David character’s new hair.
What I'm Up To - Animation-Wise
Well, I’m filling up my space time with programming and animation. Here’s what I’m currently up to with animation. First of all, there’s " Sugar" . I have the script and most of the props complete for the animation. I got a little frustrated when I was working on Nick’s armature and started working on programming and some other projects. I intend to get back to Sugar very soon now and finish it up by the end of the year.