Another Shot at Indigo and Suzanne


Posted over on Blender artists and told them about the problems I was having with Indigo and getting it to render Suzanne as glass. It turned out that I had two things wrong. One: I needed to set the gain to 2 instead of the standard 100. Apparently this controls the transparency level. Two: I needed to set the absorption color as it didn’t transfer over from Blender. In fact, a quick look on the Indigo forums showed that the materials don’t export over well without some work. Here’s the final result after 28 hours:

Suzanne rendered in Indigo for 28  hours
Suzanne rendered in Indigo for 28 hours