Also, Happy Valentine’s Day!
My neighborhood during the January snow storm before anyone had started clearing out snow on the second day:
A quick thank you to the developers of OBS for adding the latest features in OBS Multiplatform 0.13.1. It was already a great platform, but with Studio Mode and video sources starting anew when going to a scene, it is near perfect for my use. All this by volunteers and for all three major OS platforms: Windows, Mac, and Linux! It is now extremely competitive against XSplit and competition among software devs always leads to better stuff for users!
Scarlett wanted to play with sidewalk chalk. Here’s what I drew:
They always say to use a little extra cable because you’re going to kick yourself in the butt if you’re short by an inch. But this is a bit ridiculous in terms of how much slack they have.
I believe that’s the cable for the traffic camera on this intersection. After seeing it a few days in a row during part of my commute, I just had to take a photo to share just how much slack they have here.
The other day I posted about how the upcoming snow storm had emptied Costco. Here are some photos from the day:
Scarlett had been dying for winter to get here so she could play in the snow:
The front loader that came to clear the snow turned our cul-de-sac into a roundabout:
Because I’ve staggered the publishing of new videos on Youtube, not all of them may be visible on the embeds in this blog post on the day it goes live. For example, I think I created 14 videos for Torchlight in January, but at the moment only 11 are live.
Torchlight (23 hours):
I decide to check out this spiritual successor to Diablo, having never played Diablo. It is a nice game to play after stressful day – just clicking on bad guys and traveling around without much thought.
XCOM: Enemy Unknown (really Enemy Within) (6 hours):
Having just finished Enemy Unknown, I didn’t think I’d want to play the Enemy Within expansion any time soon. But it adds enough new mechanics and missions to make it feel like a different game.
Civilization V (2 hours):
Dan and Dave have stepped up their turn-taking so we start to make some progress.
Civilization: Beyond Earth (2 hours):
I started up my second game in Beyond Earth. The first few turns were a bit blah – I don’t have as much affinity to Beyond Earth as I have to vanilla Civ – but eventually it became a classic “one more turn” game.
New Super Mario Bros (2 hours):
Scarlett and I start playing this game and hijinks immediately ensue.
Pixel Piracy (45 minutes):
It’s not for me, but at least I gave it a shot.
Botanicula (30 minutes):
The art style is great. The puzzles are crazy. The world is like an acid trip.
Cthulhu Saves the World (26 minutes):
I’m on the fence on whether I’m going to like this game or whether it’s being a bit too cheeky.
One of the great things about Steam and the internet is the cloud save. It means that you can go from computer to computer and, as long as it’s connected to the Internet, you can pick up your game where you left off. In my case, I have a Windows computer and a Linux computer both capable of running games from Steam. I wanted to see how well XCOM was ported to Linux so I launched it and didn’t have any of my saves! It turns out that the saves are in a folder called SaveData on Windows and savedata on Linux. (In the path: ~/.local/share/feral-interactive/XCOM/XEW – remove XEW if it’s not Enemy Within) Those aren’t the same thing in Linux. So you need to delete the folder savedata and then make a symlink to SaveData where the symlink is savedata. Once you do that it works perfectly. To give credit where it’s due, here’s the forum post where I fond the info.
I guess I shouldn’t be surprised that all the digital stores would move in this direction, but I was surprised to see that GOG has come out with their version of Greenlight: Games in Development.
At least I can get Greenlight-quality games with DRM-free and if it completely sucks, I can get a refund.