Below you will find pages that utilize the taxonomy term “Costume-Quest”
2013 Video Games Report and Game of the Year
[caption id=“attachment_7243” align=“aligncenter” width=“604”] Civilization V - against Dave - Fighting Barbarians at the Gates - 2620 BC[/caption]
Civilization V (48.5 hrs): As is usually the case, spent a ton of time with Civilization this year. Played about 3.5 hours less than last year, but had way more fun by playing with Dan and Dave. Things have gone a little slower recently because we’ve all been away for the holidays, but I actually feel like there’s a good chance of us finishing the game. At least the one I have with Dave which is much further along.
July Video Games Report
Lucky reader, you get (at least) two posts today!
[caption id=“attachment_7025” align=“aligncenter” width=“604”] Assassin’s Creed: Revelations[/caption]
Assassin’s Creed: Revelations (4 hrs) - I finally started playing Ass:Rev nearly 7 months after I got it as a gift. I’d been putting off playing it because it’s a lot easier for me to play computer games at night than it is to play with the Playstation at night. I was able to play 2 two hour sessions over two subsequent weekends. I’m….just not quite as into Assassin’s Creed as I was after completing Brotherhood. The gameplay and story elements were a huge jump from the first to the second installment. Even Brotherhood brought along the new play style involving your recruited assassins. Revelations just isn’t quite as innovative. It’s not a huge shock since the series was annualized; there was no way for Ubisoft to continue the pace of innovation. Still, the story of Abstergo and how the Templars were affecting everything in society was a fun tale. I loved solving the puzzles in AC2 and Brotherhood that had such creepy moments as when someone called about seeing his vitals in his cable channels and then his implied death.
June Video Games Report
[caption id=“attachment_6568” align=“aligncenter” width=“500”] Costume Quest - DLC[/caption]
Costume Quest (7 hours) - I completed the main Costume Quest and then continued on to the DLC. The game continued to be charming and I enjoyed playing it as well as the simple story arc of the brother and sister realizing they didn’t hate each other that much. Gameplay-wise the game is not too forgiving when you make a mistake. There aren’t any items to use for healing so any mistakes in the Mario RPG-like mechanics (hitting a button on a certain timing to empower your attack or reduce an attack against you) could lead to losing an encounter quite quickly. I think it took me about 5-8 tries on the final boss of the main game to get just the right combination of add-ons (which increase HP or allow you to retaliate when hit) and costumes to make it through to the end. It also doesn’t help that the enemies appear to level up with you. That is to say, if there’s enemy X at the beginning of the game and you come up against him later, he has more HP and hits harder. That’s a bit different than the mechanic used in most of the Squaresoft RPG games I played in my youth. That said, there aren’t really any consequences to losing a fight. As far as I can tell, you don’t even lose candy when you lose a fight. You just end up right where you were before and you have another chance to start the encounter again or move away to change the costume equipped.
May 2013 Video Games Report
During the month of May I continued to try and completed story-based games in my library.
[caption id=“attachment_6370” align=“aligncenter” width=“480”] Quantum Conundrum Science Ball[/caption]
Quantum Conundrum (3 hrs) - I started playing the game early this year. I really, really enjoy this game, but the imprecision of the moves really bugs me. I’ve been playing it with a keyboard and mouse, does anyone know if it plays better with a control? I keep dying because I go too far in my jumps and it’s annoying when I’ve figured out the puzzle but keep dying because of platforming issues. In other words, when I play Sudoku I don’t fail because my pen lands in the wrong box when I try to write a number. The thrill of the game is solving the puzzles. I enjoy teasers and, while I admit I sometimes have to use a guide to solve the puzzle, I always try really hard to see if I’ve considered all the possible ways to use the game’s elements to solve the puzzle. I don’t know if the game is evenly balanced, but I think there are three halls and I’ve finished one of them. But I spent around 30 minutes of of the three hours this month trying to get through a puzzle I’d solved but I kept falling to my death. So I put completion of the game on hold to play other games. I may not ever finish this one. We’ll see.