Review: The Making of Prince of Persia


The Making of Prince of PersiaThe Making of Prince of Persia by Jordan Mechner
My rating: 4 of 5 stars

I got this as part of a bundle – probably Storybundle as I’ve bought nearly all their video game bundles – and I had put it off in favor of other books because I don’t have a strong connection to Prince of Persia (POP henceforth). My family was working poor until I was getting into later elementary school, by which time a lot of computer game industry had lost its first “death” to the consoles. By the time I was playing computer games, it was mostly just RTSes hanging on and we weren’t anywhere near the Steam Renaissance that would make the PC the best place to play games again (except for bad ports).

But a couple months ago, I sat at my computer and took at look at my To Read list on Goodreads and the 400-odd unread ebooks in my Calibre database I’d bought because, “how could you not buy 15 books when they’re about $1 each?” So I made a plan to try and satisfy my need to read newer books with my need to read the books I’d purchased (or face my wife’s wrath at wasting money on books). So I basically sorted the books by date added to Calibre and selected (approximately) one book per bundle (or free release from Tor.com’s ebook club) and when I got to this bundle, I decided to take a look at these journals.

While I was never an Amiga gamer (see above), I’ve read plenty of how it was the superior machine in terms of what it could do at the time compared with Macs or IBM-Clones (what we now call PCs) and yet management ran it into the ground and we were left making up for progress all these decades. Likewise, BeOS was superior to Windows and Mac when it came out, but MS used their anti-trust strong-arming to keep it from taking off. So I’m already used to the idea that the best don’t always rise to the top. Nevertheless, it was frustrating to see how Mechner was thwarted and we almost lost this amazing contribution to video gaming.

Mechner had Broderbund as his publisher – one of the giants of computer gaming at the time. I remember everyone having Print Shop Pro. I remember playing Carmen Sandiego at school and eventually owning it when my family got a computer around the time I was 11. They merged with Sierra, maker of my favorite adventure games as a kid. But they didn’t know what to do with this action game. And they refused to give Mechner a promotional budget. I’m sitting here in 2017, knowing how great this series becomes – I played a bit of the Xbox version when my brothers had it one time when I came home from college. It is the spiritual ancestor of the Assassin’s Creed series. It ends up becoming a movie. Just goes to show it doesn’t matter if what you’re doing is brilliant if you don’t have the right support. (Spoiler: Eventually he gets the right support)

Who should read this book? Anyone who’s interested in the game development scene of the late 80s and early 90s. It was a time when one person could put together a great game and by allying himself with just a few others, produce an incredible game. Since these are his journals they’re very personal, not technical so I think you can enjoy it even if you’re not a technical person.

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