Below you will find pages that utilize the taxonomy term “Digital-Restrictions-Management”
Screwed over by DRM AGAIN!
I will not be having a Star Wars day today on May the Fourth and it’s thanks to Digital Restrictions Management (DRM). For people who wonder why I often blog about DRM - this is why we need to fight it. I bought LEGO Star Wars five or more years ago. It was OK, but I needed someone else to play with me because the game is pretty crap with just one player. So I couldn’t wait until I could share the game with one of my children. Scarlett saw a LEGO computer game on Youtube and wanted to play. PERFECT! I went to load it and, because Microsoft no longer supports SecuROM, I can no longer play this game that I paid money for! This is why I only buy books without DRM; why I only buy movies on BluRay, not Amazon - because the DRM is trivially removed. And now I buy games on GOG whenever possible because they sell games without DRM. Don’t flush your money in the toilet! Buy DRM-free!
WTF ADOBE?!?
Adobe is doing some pretty despicable stuff - logging EVERY book (whether or not you are using Adobe Digital Editions) and sending it back to a server. ( Here’s the guy who first discovered it).
Why is this an issue? Because the books you read can be used to discriminate against you or, in some countries, land you in jail. In the USA it could put you on the no-fly list. As soon as I get home I’m uninstalling ADE - I’d installed it for the possibility of checking out digital books from the library. Forget it! I’m sticking to the no-DRM books and physical books at the library.
Microsoft and Sour Grapes with XBONE DRM
In a lot of ways I really don’t care what happens in the video game console world. In the last 2-3 years I have rediscovered computer gaming. Actually, to be more accurate, game publishers have rediscovered computer gaming. I remember in my youth when the best of the best games came out for computers and the consoles were mostly just arcade ports. At some point the pendulum swung the other way and, other than the Civilization and Blizard’s franchises, gaming had mostly died. Whatever games were released on computers were an afterthought and pretty poor quality. I don’t know if it was the unusually long console cycle leading to a lack of graphics innovation or the success of Steam making publishers realize they couldn’t afford to leave money on the table or a combination of the two, but computer gaming is back in a big way. (And, I’ve been saying computer gaming because Apple has seen a resurgence in gaming unlike any it has seen since the early to mid-90s and, thanks to Steam, Linux gaming is finally becoming a thing that doesn’t need WINE) So everything but the console exclusives - Halo, Mario, Uncharted - now come to computers. If I’m going to have a computer anyway (and I will), why ALSO play $300-400 for a gaming console? In the years since I’ve bought my Playstation 3 it’s been used WAY more often for Netflix than anything else. A Roku box serves that purpose a lot cheaper.
End Game Piracy: Open Source
As 2008 has proven - draconian digital restrictions management (DRM) does not stop people from illicitly using computer games. Spore, whose DRM was so bad they got ratings bombed on Amazon.com, was the most pirated game of 2008. The DRM caused hassles for legitimate users and did nothing to stop illicit use. This is always the case. Ever since the beginning of DRM on video games there have been people getting around it. These DRM schemes are not cheap. They are licensed from companies who tell the video game companies that this is the only way to protect their games.