Below you will find pages that utilize the taxonomy term “1up”
First Look Review: Braid
That a game like Braid can exist is a statement on where video games are as an art form with a well-established history and canon. To make a parallel in the paint world: without a long canon of traditional paintings of tables with fruit and bread, people wouldn’t have really understood the “parody” or “remix” of a Cubist rendition of such a painting. In the same way, Braid is most enjoyable to those of us who have been playing video games for the past 20 years, growing up with Super Mario Bros. as our first video game experience. In fact, Braid does indeed make a few callbacks to this classic game which has almost become a scripture to us. Any game that allows users to design levels (eg Little Big Planet) cannot exist for more than a femptosecond before at least four people have recreated Super Mario Bros. World 1-1. Braid does nothing so brash and that’s where the game design genius begins to show. The game designer does not ape Mario, but hints at it here and there. One can almost see the developer giving you a knowing look and a nudge in the ribs. “Look here, I’ve made this or that subtle reference.” I don’t want to ruin it by speaking of it even though this game has been out for ~ a year already. It would ruin the delight of experiencing it.