Comparing and Contrasting Tales of the Valiant to D&D 2024 (5.5e)
The only constant in the universe is change and so of course I should come to tabletop roleplaying games right when there’s a big shift. Dungeons and Dragons 5e came out in 2014, but I didn’t know that when I picked it up about 2 years ago at the behest of my kids. And it was D&D instead of Pathfinder because that’s what my brother had introduced them to at Christmas the year before. As soon as I spend a bunch of money on the big three source books (Players Handbook, Monster Manual, and Dungeon Master’s Guide) they decide to revamp the game in 2024. Perhaps learning the (right? wrong?) lesson from D&D 3.5, they don’t christen this new version as 5.5e. The publisher, Wizards of the Coast, goes to great lengths to say that the game is both backwards and forwards compatible. That is, old adventures will work with new 2024 characters. New adventures (or at least recently published ones) will work with 2014 characters and monsters. Somehow in all that chaos I also found and became interested in Kobold Press’ Tales of the Valiant. Tales of the Valiant is a fork (in the free and open source sense of the word) of the 5e system. For now it remains highly compatible with D&D 2024. The forks may eventually diverge, making Tales of the Valiant the Pathfinder (which split off from D&D 3.5) of this generation. (The fork happened because of the OGL license scandal of 2023 when Wizards of the Coast attempted to change the terms of the deal. What I found interesting is that there was a certain feeling in the air - either among the players or the developers - that led to a lot of convergent evolution in both D&D 5.5e and ToV despite the ways in which they are different. (quick disclaimer to say that this isn’t a post about which is better or which you should play, just what I’ve noticed is different)
New Gamemaster Month Session Prep Part 4
New Gamemaster Month continued this week by building on the idea of the encounter. Tuesday’s blog post defined an encounter and the homework was to read Homework to read Encounter and Spell Casting pages from Tales of the Valiant (pp221-245). Also read ch 1 of Guide to Labyrinth. (This gave me many new ideas for my Midgard campaign). Thursday’s blog post and homework were to think about the atmospherics of the encounters.
Dungeon in a Box Session 6 Recap
After dealing with the lich and the leviathan, the characters find themselves alone on the ocean. They sail on in the direction the compass directs. Eventually they reach a point where the compass is going in circles like it did when the leviathan was near. Everyone looks over the edge, but only Hazel and Amelia have the prior knowledge to recognize that they are above some merfolk architecture. They sail in the direction of the merfolk architecture, but are dragged a mile back by water elementals.
Tales of the Valiant Session 01
I honestly cannot remember what made me decide to check out Tales of the Valiant as an alternate 5e ruleset. But we decided to check it out and start our first Tales of the Valiant campaign. If I have my way, this will end up being our longest running campaign. Time will tell.
Character Introduction
Appaluna Harrietdaughter (Female Human Warlock)
Stats
- Heritage: Vexed
- Background: Courtier
- 28 years old
- 6 feet tall
- Brown eyes and hair. Caucasian skin color.
Backstory
Appaluna was born to a noble family. She grew up in comfort, but was often bored and unhappy. When she was 20 she made a deal with an otherworldly creature. Some of the maids found out, and word got out that Appaluna had made a deal with the devil. Appaluna was cast out of the court in disgrace, and now works to try and earn enough money to buy her way back to nobility.
The Wandering Hut Trilogy Recap
Introduction
When we got to this trilogy, we had already played every other trilogy in the DnD Adventure Club world. We’d mostly, but not entirely, gone through the adventures in order. DnD Adventure Club provides some very awesome, simplified, pre-created character sheets. Back when we played the introductory adventure (which is referenced in this trilogy) the GM guidance was to have one or more of the players be an orphan raised by Baba (I don’t remember if it’s explicitly mentioned before this trilogy that this is Baba Yaga of Russia lore, but we figured it out at some point). The kids looked at the backstories of the characters they chose, and it didn’t really fit with any of them, but they chose to have Sasha (Scarlett’s character) have spent some time in the orphanage that Baba runs at the outskirts of the Tumbledowns.
If Your Garmin Forerunner 945 Keeps Wanting to Update
I want to share this out to the world because it really helped me. When I would connect my Garmin Forerunner 945 to my phone, the sync status kept saying an update was being sent to it, but it would never actually finish the update. It was frustrating the heck out of me. After doing a bit of searching, I found a suggestion to use Garmin Express to update it because it might need to update its maps and that can’t be done over Bluetooth. I connected it today and it’s now updating TopoActive North America (which is scheduled to take an hour to do). I’m hoping after this update it will no longer pretend to get an update that never truly updates.
New Gamemaster Month Session Prep Part 3
As part of New Gamemaster month, I continued my prep work within FoundryVTT to be ready to host my game in February as the capstone project for class.
On Tuesday our homework was to learn the rules of Tales of the Valiant and watch the creators of Tov play the game. I learned a lot from watching the video, especially with how the GM often invited the players to contribute to their shared history rather than dictating it. I also enjoyed how the players would play along (“yes and”) if the players had their characters forget the name of their nemesis.
My 2024 TTRPG Campaigns (Plus 2025 Plans)
It wasn’t that long ago that I wrote a blog post reflecting on being the family dungeon master for the past year. So I’m going to try and avoid repeating too much of what I wrote there. At the time that I wrote it, I wasn’t considering making tabletop gaming one of the topics I reflect on at the end of the year. However, it has become a pretty large part of my leisure and it may continue to grow in the amount of my free time that it takes up. I think, for this year, I will divide my post according to campaign. We’ll see what makes sense next year.
Dungeon in a Box Voyage of the Fallen Star Recap: Sessions 1 to 5
This was our second non-kiddie Dungeons and Dragons 5e campaign after Humblewood. As it says on the tin, this is a very dungeon-focused adventure. I reviewed the first 3 adventures from the point of view of the Dungeon Master a while back. This is a session recap of the adventure as experienced by the players. If you’re not a DM, but someone who might play, there are spoilers below!
Note: we didn’t play in a VTT, I’m just using it to illustrate some key moments from each session.
New Gamemaster Month Session Prep Part 2
As part of New Gamemaster month, I continued my prep work within FoundryVTT to be ready to host my game in February as the capstone project for class. Whether you’re on the main page of the blog or reading through an RSS reader, click through to see the YouTube videos of my session prep. (Walls & Lighting, Character Creator, and vanilla combat)