Below you will find pages that utilize the taxonomy term “Wizards-of-the-Coast”
Post Updates
It’s been an unusually productive few weeks for me when it comes to blog posts and there have been some updates and social media responses, so I wanted to talk about some of those here. (this isn’t to say that I will always create a post encompassing social media replies, I think they are just especially relevant)
On the 17th I wrote a blog post comparing Game Master / Dungeon Master books across TTRPGs. There were 2 replies worth pointing out. First of all, there was a post by Shades Corvid which confirmed my assertion that Pathfinder did have the Player Core and GM Core as one book in the past, but player demand wanted them as 2 books since the combined book was so huge. Kobold Press also wanted to point out that they consider the GMG to be an optional book. We could probably quibble over the tiniest details on that point, but they aren’t entirely wrong. I would argue that Wizards of the Cost could probably say the same about their DMG. It’s really only Paizo with the history of Golarian in the GM Core that would seem to be slightly less optional for anyone who wanted to play in Golarian.
TTRPG Editions Don't Die
Continuing my recent spate of posts documenting my evolving thoughts on TTRPGs as I learn more about the hobby, I wanted to share my thoughts on people playing older releases of TTRPGs. As I’ve mentioned this week (and previously) I started off with D&D 5e 2014. For the beginning of my time in fandom all I ever heard was that a lot of the greybeards thought that D&D 3.5e was the last good edition and either kept playing that or moved on to Pathfinder 1e (which was based on it and has been nicknamed D&D 3.75). Tainted by thinking about this in the same way as software, I thought this was like people who were still using Windows 95 or MS Office 2003 because they refused to learn the latest interface and hated dealing with change.
Comparing Game Master / Dungeon Master books across TTRPGs
The classic TTRPGs like Pathfinder and D&D (along with 5e fork Tales of the Valiant) have at least 3 main sourcebooks. (See my previous post about expanding those options) Many newer systems like Daggerheart or Cosmere have only one book that contains both player and game master sections. On the one hand, it’s nice to just have to buy one book and have everything all together - there’s often a lot of overlap in what content is for the player and what is for the GM. That said, in a previous iteration, Pathfinder had all the information in one book and people complained that the book was too massive.
FoundryVTT Support for D&D, Tales of the Valiant, and Pathfinder
I love using FoundryVTT to play TTRPGs online and I have played many game systems. Which one has the best support in FoundryVTT? Click through to watch the video and find out.
How the Hobby Handles Expanding the TTRPG Player Options
As someone who is relatively new to TTRPGs (~3 years at this point, give or take), I first started with D&D 5e 2014. Before I could buy too many adventures or campaigns, D&D 5e 2024 came out. So, in my mind, a TTRPG should have 3 core books containing all the species (formerly races), classes, subclasses, monsters, and so on needed to play. Then, in 2024 I heard about the 5e fork Tales of the Valiant. If you’ve spent any time on my blog recently, you know that we’ve gone all-in on Tales of the Valiant, and haven’t really played D&D since. But I thought it was weird that Kobold Press started doing kickstarters for Monster Vault 2 and Player’s Guide 2 and were adding new species/ancestries in The Labyrinth Worldbook. “Well,” I told myself, “D&D has been around for 50 years. It’s had time to establish itself. Maybe KP needs to just put these books out now?”
What Does Each TTRPG Publisher Do Best?
I grew up in the days of Nintendo vs Sega. But that’s not the only rivalry I’ve been around. There was also Emacs vs Vi/Vim. And Windows vs Linux vs Mac. Basically, anywhere there’s a choice, a huge swath of humanity takes the stance that whatever they’ve chosen is the only good choice and every other choice is bad or dumb. But not everyone! Time and age have taught me that whenever there’s a bifurcated choice like that, it’s often because each is catering to a different need or way of thinking that appeals to enough people to sustain an alternative. With that in mind, as I’ve moved beyond my original TTRPG (D&D) and explored other options, I’ve seen that each publisher seems to have certain strengths. In the spirit of putting something positive out there in the world, here is what I think each publisher does best:
Frustrations With Digital TTRPG Sourcebooks
I can’t find the exact blog post, but some time in the last few months I had a throwaway line about how I was a little frustrated in how D&D’s digital assets were handled, particularly the fact that they are tied to platforms. That is to say, if I bought the 2024 Player’s Handbook on Roll20, I wouldn’t also have access to it on DnDBeyond. I think there are really 2 reasons this hasn’t blown up more: 1) many of the platforms only require the DM to purchase content (if it was required of all the players, I think there’d be a revolt) 2) D&D is still primarily an analog, pencil and paper game. That said, this issue has started to become a bit more relevant to me, so I wanted to get some ideas out there (and maybe vent a little).
Bite-Sized TTRPG Adventures
I’ve written a lot about DnD Adventure Club, including my last two posts. Today while I was looking at the Pathfinder Humble Bundle, I went to the Pathfinder website to see if they had a page listing differences (since Pathfinder started as a fork of D&D 3.5). I found this page - Adventure Paths. It looks like they’re doing the same thing as DnD Adventure Club, except in Pathfinder 2e and without a kid focus. Also, it seems like each trilogy is building to a larger story (like Buffy the Vampire Slayer with its villain of the season, but also overarching story). It makes me wish that Wizards of the Coast (the Hasbro subsidiary that runs D&D) would do something similar - or if a 3rd party creator did it that it would be tightly coupled to D&D beyond. One advantage of WotC doing the mini-adventures is that they could use them to highlight different aspects of the mechanics or classes. I love that DnD Adventure Club comes with a new character each month with some example backstories. It really helps demonstrate the different races and classes. Also, upon further examination of the Pathfinder adventures I saw that each trilogy is written by a different person (creating opportunities to showcase new writers) and that (at least the one I clicked on) is tied to a campaign setting book. This is SO smart from a marketing point of view. “If you enjoyed your little trilogy in this corner of our world, you might enjoy learning more about it…” Yeah, WoTC should DEFINITELY look into this.