Below you will find pages that utilize the taxonomy term “Tf2”
October 2014 Video Games
Civilization V (18 hrs):
Mesa Bros
I noticed Dan was on my borders right when I started having the Cho Ku Nu, my special unit. Having played civ and RTS games with Dan, I figured it was strike or be struck. So I went to war. Unfortunately, Dan fights better than AI and because of the terrain features, it became a war of attrition that favored Dan. After a stalemate war, I offered peace and Dan accepted.
June Video Games Report
[caption id=“attachment_6568” align=“aligncenter” width=“500”] Costume Quest - DLC[/caption]
Costume Quest (7 hours) - I completed the main Costume Quest and then continued on to the DLC. The game continued to be charming and I enjoyed playing it as well as the simple story arc of the brother and sister realizing they didn’t hate each other that much. Gameplay-wise the game is not too forgiving when you make a mistake. There aren’t any items to use for healing so any mistakes in the Mario RPG-like mechanics (hitting a button on a certain timing to empower your attack or reduce an attack against you) could lead to losing an encounter quite quickly. I think it took me about 5-8 tries on the final boss of the main game to get just the right combination of add-ons (which increase HP or allow you to retaliate when hit) and costumes to make it through to the end. It also doesn’t help that the enemies appear to level up with you. That is to say, if there’s enemy X at the beginning of the game and you come up against him later, he has more HP and hits harder. That’s a bit different than the mechanic used in most of the Squaresoft RPG games I played in my youth. That said, there aren’t really any consequences to losing a fight. As far as I can tell, you don’t even lose candy when you lose a fight. You just end up right where you were before and you have another chance to start the encounter again or move away to change the costume equipped.
November 2012 Video Games Report
[caption id=“attachment_5763” align=“aligncenter” width=“400”] Civ 5 - Gods and Kings - Otakuism[/caption]
Civilization V (17 hrs) - I took advantage of the Steam Fall Sale to finally pick up the Gods and Kings expansion to Civ V. I have enjoyed founding my own religion, Otakuism. Religion plays a much more key role than they did in Civ IV. In the previous game, I would pretty much just found a religion because each city would pay me gold (with certain buildings or government choices) and I’d get a window into cities. In Civ V the religion plays like another level of policies. You get to choose a series of attributes for your religion such as temples giving you gold or faster territory expansion. It tends to make the expansion of religion to other cities and civs a much more important task than before. I’m still a little unsure of how cities pressure other cities to adopt religion because I seemed to have one city flipping even though I couldn’t see any reason for it. (Could have been another civ sending prophets my way) Spies are also added. The spy missions remind me of Assassin’s Creed:Brotherhood assassin missions. Unlike previous iterations of Civ, the spies aren’t on the map. You assign them to a city or city-state and then they either steal you tech (which may not be useful if you’re super advanced and/or playing normal or easier), rig elections in city states (gaining you influence), or protect your cities from being screwed over by other spies. I must admit that I haven’t done much investigating in the civclopedia, but I can’t really see how to generate more spies and so the whole system seems like a mini-game diversion. I continued my strategy of non-aggression unless another civ attacks me or denounces me. Then I drop my hammer on them and take over their capital city and, sometimes, eliminate them entirely. I like that the requirements on resources for building some units has been reconfigured. I usually ended up not using a lot of early-game siege weapons because iron tended to be too scarce. I think it’s a lot more balanced on which units need resources like oil, iron, and horses than before the expansion pack.