My 2024 TTRPG Campaigns (Plus 2025 Plans)
It wasn’t that long ago that I wrote a blog post reflecting on being the family dungeon master for the past year. So I’m going to try and avoid repeating too much of what I wrote there. At the time that I wrote it, I wasn’t considering making tabletop gaming one of the topics I reflect on at the end of the year. However, it has become a pretty large part of my leisure and it may continue to grow in the amount of my free time that it takes up. I think, for this year, I will divide my post according to campaign. We’ll see what makes sense next year.
New Gamemaster Month Session Prep Part 2
As part of New Gamemaster month, I continued my prep work within FoundryVTT to be ready to host my game in February as the capstone project for class. Whether you’re on the main page of the blog or reading through an RSS reader, click through to see the YouTube videos of my session prep. (Walls & Lighting, Character Creator, and vanilla combat)
New Gamemaster Month Session Prep Part 1
As I mentioned a few days ago, I’m participating in New Gamemaster Month. The homework for the first class was to choose a game system to learn and run. I chose Tales of the Valiant because I like it and I will be running a huge ToV campaign for my kids in the coming months.
The organizers recommended practicing what you’ve learned by the end of the month by running a game. The second class was about selecting an adventure and finding players. Kobold Press recommended The Impregnable Fortress of Dibs as it’s short, fun, and is a great level one introductory adventure. For finding players they had a few recommendations, including the #LFG channel on their Discord server. (LFG stands for lookign for group) Finally, potential new GMs were supposed to read the introduction to the Players Guide. I’d read it before, but I re-read it to get it fresh in my mind.
A Great Time to Play TTRPGS
Spend enough time on the internet, (especially /r/dnd or /r/dndbeyond) and you’ll come away feeling like TTRGPs are over, Wizards of the Coast is ruining your childhood, and a million other negative thoughts. But as I was watching the latest promotional video from Wizards of the Coast for the “2024” Monster Manual, I realized that the hobby is in the midst of a creative spurt. So I wanted to write this short post to share some joy as we start 2025.
New Gamemaster Month
Whenever I get the chance, I like to watch the Kobold Press YT series Kobold Chats. Kendo, the community manager for Kobold Press, goes over various tabletop RPG topics - usually revolving around Kobold press releases or blog posts from that week. Occasionally they do interviews with Kobold Press employees or with others in the TTRPG space (like someone from Roll20). Kendo has a very fun personality on the chats and it’s hard not to find myself grinning at his antics. This last week’s video (linked earlier) mentioned something I wish I’d known about last year - New Gamemaster Month, an annual event to increase the number of game masters (also sometimes called dungeon masters) by providing a month-long tutorial on the process. Last January I would have been about 6 months into my GM journey and could definitely have made use of the month. However, that doesn’t mean all is lost for me. Whenever I teach myself a new skill - programming, photography, TTRPGs, etc - I will usually eventually seek out a class if it interests me enough. I’m not sure how unique I am, but I find that whenever I’m self-taught I end up with gaps in my knowledge compared to learning in a class. ALSO, I’ve always found that if I’m learning any skill that isn’t TOO basic, I learn it much better the second time through. (Obviously, if it’s too basic, it would just be boring the second time through) So I’ll be participating in New Gamemaster Month this month. If I’ve piqued your interest, follow the prior link. There are a bunch of game companies participating and you can use one of their games to learn how to GM. As is often the case, most of the companies are small-to-midsize (ie Wizards of the Coast is not represented). The games represented are:
Professional TTRPG Year End Posts
I don’t have time tonight for the photo editing required for my Dice Envy advent calendar post, but I did have time to turn your attention to a couple professionals in the TTRPG space that have done some retrospectives on the year. They also happen to overlap with my 2024 a bit, which is what made me want to share them.
First up, game designer Richard Green shares his year in 2024 TTRPG gaming. Mr Green worked on the Labyrinth World Book for the Kobold Press kickstarter that I pledged to. I’m excited about the concept behind the campaign setting as described in the kickstarter. The titular Labyrinth not only ties together worlds created by Kobold Press, but they encourage DMs to also use this to tie into campaign settings from Wizards of the Coast (since ToV is currently pretty compatible with 2025 D&D 5e) or from any other publisher of D&D or ToV content. I know I already have some plans to have a lot of fun with my kids and the 5e Multiverse once this book comes out some time next year. (I’m also interested in his Parsantium world which is also now an official world in The Labyrinth)
What is the best D&D Character Sheet? A Comparison
When I first played D&D with David maybe 3 Christmases ago, one of the most baffling things for me to understand was my character sheet. Take a looka t the first page of Sam’s Dungeon in a Box character sheet:

Ignoring how busy this page is, one of the biggest design issues I see right away is that all of the trait boxes are incorrectly prioritized. I have seen people argue for completely eliminating the scores from the sheet because you don’t ever use those scores. Instead, you use the modifiers (the +# or -#). Yet on this sheet those numbers are teeny, tiny compared to the numbers that are functionally useless. (Except during character creation) I would otherwise say there’s not too much that’s bad about this page - it gives you the information you will need most often. The second page has information you might need to refer to so that you don’t need to keep referring to the Player’s Handbook (PHB)
TTRPG Kickstarters I've Backed
As I was looking back over my old blog posts, searching for things that needed fixing in this migration over to the Hugo static site platform, I saw that I used to write brief blog posts about the Kickstarter campaigns I was backing. Since 2013 I’ve backed somewhere around 70 or more kickstarter campaigns. Since I usually don’t back anything that involves hardware, so far I haven’t had any of the campaigns disappear without giving me what I backed. Recently I realized I had backed an inordinate amount of D&D campaigns (I tend to fall pretty deep into hobbies). So I thought I might resurrect my Kickstarter posts to follow along with the D&D campaigns I’ve backed.
Frustrations With Digital TTRPG Sourcebooks
I can’t find the exact blog post, but some time in the last few months I had a throwaway line about how I was a little frustrated in how D&D’s digital assets were handled, particularly the fact that they are tied to platforms. That is to say, if I bought the 2024 Player’s Handbook on Roll20, I wouldn’t also have access to it on DnDBeyond. I think there are really 2 reasons this hasn’t blown up more: 1) many of the platforms only require the DM to purchase content (if it was required of all the players, I think there’d be a revolt) 2) D&D is still primarily an analog, pencil and paper game. That said, this issue has started to become a bit more relevant to me, so I wanted to get some ideas out there (and maybe vent a little).