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Review: Bastion
[caption id=“attachment_5231” align=“alignleft” width=“150” caption=“A new level in Bastion”] [/caption]
While I’m not some video game hipster that doesn’t enjoy the Triple-A games, I have found myself increasingly having my most compelling game experiences on games created by indie or small studios. I think this is because indie studios are no different from starups, indie bands, and indie film makers in their willingness and ability to explore risky and new ideas. I felt the same way about Braid when I played it in 2009 as I do about Bastion this year.