Below you will find pages that utilize the taxonomy term “Pac-Man”
2015 Video Games Report and Game of the Year
2015 turned out to be an incredible year for videos games for me. That’s a good thing because I was playing for the Extra Life charity to raise money for Johns Hopkins. I’d heard about it when the Giant Bomb guys spoke about it, but this year I had a reason - Johns Hopkins had saved Scarlett’s life twice! I’d experimented with recording myself playing video games when Dan started his Let’s Plays and used Camtasia. But there was no way I could justify paying $100 to record myself playing games. Then I discovered OBS which was, in typical FLOSS fashion, impossible to figure out. But then I found XSplit which had recently gone to having a freemium model. Once I learned what all the terminology was in XSplit I was able to go back to OBS - which I did because they actually catered to Linux in addition to Windows. The most fun moments have been when people have stepped into my Twitch or Youtube Gaming channels and chatted during the game. It brings back the social aspect that I grew up with back before everyone had internet.
November 2012 Video Games Report
[caption id=“attachment_5763” align=“aligncenter” width=“400”] Civ 5 - Gods and Kings - Otakuism[/caption]
Civilization V (17 hrs) - I took advantage of the Steam Fall Sale to finally pick up the Gods and Kings expansion to Civ V. I have enjoyed founding my own religion, Otakuism. Religion plays a much more key role than they did in Civ IV. In the previous game, I would pretty much just found a religion because each city would pay me gold (with certain buildings or government choices) and I’d get a window into cities. In Civ V the religion plays like another level of policies. You get to choose a series of attributes for your religion such as temples giving you gold or faster territory expansion. It tends to make the expansion of religion to other cities and civs a much more important task than before. I’m still a little unsure of how cities pressure other cities to adopt religion because I seemed to have one city flipping even though I couldn’t see any reason for it. (Could have been another civ sending prophets my way) Spies are also added. The spy missions remind me of Assassin’s Creed:Brotherhood assassin missions. Unlike previous iterations of Civ, the spies aren’t on the map. You assign them to a city or city-state and then they either steal you tech (which may not be useful if you’re super advanced and/or playing normal or easier), rig elections in city states (gaining you influence), or protect your cities from being screwed over by other spies. I must admit that I haven’t done much investigating in the civclopedia, but I can’t really see how to generate more spies and so the whole system seems like a mini-game diversion. I continued my strategy of non-aggression unless another civ attacks me or denounces me. Then I drop my hammer on them and take over their capital city and, sometimes, eliminate them entirely. I like that the requirements on resources for building some units has been reconfigured. I usually ended up not using a lot of early-game siege weapons because iron tended to be too scarce. I think it’s a lot more balanced on which units need resources like oil, iron, and horses than before the expansion pack.