Below you will find pages that utilize the taxonomy term “Kobold-Press”
Koboldcon 2025: A Brief Review
If you’ve been reading my blog for the last few months, you know that I have fallen in love with the TTRPG publisher Kobold Press, creators of Tales of the Valiant. They recently held their second virtual convention, KoboldCon. I wanted to write up a quick review of what is effectively my first TTRPG convention.
First of all, the virtual aspect of the convention. During the COVID pandemic convention season (2020-2021), I attended quite a few virtual conventions - usually programming language conventions like PyCon. Many of those attempted to recreate the physical aspects of the convention like having virtual hallway tracks and profile areas where you can get to know your fellow attendees. Kobold Press went for a lower tech solution, but one that I think worked perfectly for what they were trying to do.
My 2024 TTRPG Campaigns (Plus 2025 Plans)
It wasn’t that long ago that I wrote a blog post reflecting on being the family dungeon master for the past year. So I’m going to try and avoid repeating too much of what I wrote there. At the time that I wrote it, I wasn’t considering making tabletop gaming one of the topics I reflect on at the end of the year. However, it has become a pretty large part of my leisure and it may continue to grow in the amount of my free time that it takes up. I think, for this year, I will divide my post according to campaign. We’ll see what makes sense next year.
Frustrations With Digital TTRPG Sourcebooks
I can’t find the exact blog post, but some time in the last few months I had a throwaway line about how I was a little frustrated in how D&D’s digital assets were handled, particularly the fact that they are tied to platforms. That is to say, if I bought the 2024 Player’s Handbook on Roll20, I wouldn’t also have access to it on DnDBeyond. I think there are really 2 reasons this hasn’t blown up more: 1) many of the platforms only require the DM to purchase content (if it was required of all the players, I think there’d be a revolt) 2) D&D is still primarily an analog, pencil and paper game. That said, this issue has started to become a bit more relevant to me, so I wanted to get some ideas out there (and maybe vent a little).