Below you will find pages that utilize the taxonomy term “FoundryVTT”
New Gamemaster Month Final Prep and Running the Game
Gamemaster Month Lessons
January flew by and it was time to read the last two lessons before running the game as the capstone project for this class. Tuesday’s generic lesson was about gathering what you need to run the game. I didn’t really learn anything with that lesson, although I did like the acknowledgement that VTTs can offer some benefits over in-person play. The Tales of the Valiant part of the lesson included links to the character sheets as well as their ToV extra Lineages and Heritages PDFs for free (normally ~$3-$5 each).
Is a dndbeyond Subscription Worth It?
When I first started really playing D&D with the kids, the starter kit came with a flyer advertising dndbeyond. At the time they had the encounter builder and the character creation; maps didn’t exist yet. I made use of the encounter builder (which was free at the time - and I think remains free with some limits) and character creator. Around the time that Humblewood was released for dndbeyond, maps started its alpha, available only to Master Tier subscribers. It was quite useful to set up encounters so that the players could visualize where they were relative to the enemy. Since then we’ve continued using dndbeyond (with my Master Tier subscription). Mostly I’ve made use of the maps when playing one-shots with my brother on the other side of the country and occasionally with the kids for the map. I was happy and I was constantly wishing more creators would get their content onto dndbeyond so that I could make use of all the stat blocks without having to “homebrew” anything to add it to the system. Then Brandon Sanderson launched the Cosmere RPG kickstarter. I looked around at the various virtual tabletops that would be supported. I wanted something I could pay for once and own vs a subscription. I ended up choosing FoundryVTT. This eventually led me down a decision matrix that led to the writing of this blog post.
New Gamemaster Month Session Prep Part 4
New Gamemaster Month continued this week by building on the idea of the encounter. Tuesday’s blog post defined an encounter and the homework was to read Homework to read Encounter and Spell Casting pages from Tales of the Valiant (pp221-245). Also read ch 1 of Guide to Labyrinth. (This gave me many new ideas for my Midgard campaign). Thursday’s blog post and homework were to think about the atmospherics of the encounters.
New Gamemaster Month Session Prep Part 3
As part of New Gamemaster month, I continued my prep work within FoundryVTT to be ready to host my game in February as the capstone project for class.
On Tuesday our homework was to learn the rules of Tales of the Valiant and watch the creators of Tov play the game. I learned a lot from watching the video, especially with how the GM often invited the players to contribute to their shared history rather than dictating it. I also enjoyed how the players would play along (“yes and”) if the players had their characters forget the name of their nemesis.
New Gamemaster Month Session Prep Part 2
As part of New Gamemaster month, I continued my prep work within FoundryVTT to be ready to host my game in February as the capstone project for class. Whether you’re on the main page of the blog or reading through an RSS reader, click through to see the YouTube videos of my session prep. (Walls & Lighting, Character Creator, and vanilla combat)
New Gamemaster Month Session Prep Part 1
As I mentioned a few days ago, I’m participating in New Gamemaster Month. The homework for the first class was to choose a game system to learn and run. I chose Tales of the Valiant because I like it and I will be running a huge ToV campaign for my kids in the coming months.
The organizers recommended practicing what you’ve learned by the end of the month by running a game. The second class was about selecting an adventure and finding players. Kobold Press recommended The Impregnable Fortress of Dibs as it’s short, fun, and is a great level one introductory adventure. For finding players they had a few recommendations, including the #LFG channel on their Discord server. (LFG stands for lookign for group) Finally, potential new GMs were supposed to read the introduction to the Players Guide. I’d read it before, but I re-read it to get it fresh in my mind.