Pathfinder Beginner Box: Secrets of the Unlit Star
I recently got the Pathfinder 2e Beginner Box: Secrets of the Unlit Star. I did an unboxing and first impressions video. I will come back and do a proper review after I play it.
Review Vox Machina Origins Series I and Ii
Critical Role: Vox Machina Origins: Series I & II Collection by Matthew Mercer

My rating: 4 of 5 stars
Whether you’re a fan of Critical Role’s Vox Machina storyline from the live play or the cartoon on Amazon Prime, this is a fun set of stories that tell how the group got together and some of their early adventures. This version is oversized when compared to a traditional trade paperback or graphic novel, but it’s got a nice quality to the cover as well as the pages.
Dungeon in a Box Session 9 Recap
The Adventure
As the crew sails towards the Astral plane they suddenly see tons of flowers in the water as well as lots of sea creatures. Thomas checks the flowers, but they are normal. (ie not magical) Suddenly the current seems to “grab” the ship and start pulling it to an island. The Captain has everyone head to various stations where they can help with navigation and they help avoid any damage to the ship. The current carries the ship far up the shore and it’s beached. Thomas attempts to push the ship, but it’s way too heavy and too far ashore.
Dungeon in a Box Session 8 Recap
The Adventure
The living star, which takes the shape of a turtle, is named Shelly by the crew. It becomes over-excited while playing with the crew and causes some of the wood on the ship to sprout leaves and branches and attracts the attention of a squid-like sea monster. After the heroes get rid of the sea monster, the Oahtu who joined the journey a while ago help repair the ship.
Humblewood: the Loper Recap
The adventurers are offered Bastions. Minla and Iris take up the offer and tree shapers are sent to create the bastions. Minla chooses to start off with a bedroom, kitchen, garden, and a library. Iris chooses to have a bedroom, kitchen, smithy, and armory. She also named it The Spiked Defenders.
The session starts off in Minla’s very cramped bastion kitchen. A strig in the employ of the Council delivers a letter to Minla explaining the Council’s need for the party to explore Hamlin’s rumor of The Loper because they are afraid of ignoring rumors after what happened with the fire elemental.
A Short Post on the Benefits of Manual Character Creation
The first time I played D&D my brother, the Dungeon Master, did the math for me. Later, when I was ready to start serving as the dungeon master for my kids we had dndbeyond. The character creator on dndbeyond does a great job of bringing together information from across the Players Handbook into one easy to use location. Since the web app is doing the math for the player, it’s easy to select various different options and see how the changes ripple through the system and result in different bonuses to the characters. It wasn’t until late last year when I was getting ready for Tales of the Valiant that I had to do character creation manually. (Kobold press does not maintain an automated character creation app) It took a LOT longer (as does leveling up), but I think it’s worth doing it at least once. (If not making it your default)
Dungeon in a Box Session 7 Recap
Once the party was back on the ship after the events with the mermaids they let Hal know that dragonfire is needed to melt the adamantine on the star. Hal consults his charts and they head towards the Archipelago where Lux lives. The since the adventurers have the star, the Blackrift compass points towards them. Many Blackrift ships approach and they’re boarded. They fight a Far Elf Lunar Monk and 2 Link Acolytes. Before more enemies can board, Aurora arrives and incinerates the ship nearest them. They end the battle and Aurora lands on the deck of the ship.
Comparing and Contrasting Tales of the Valiant to D&D 2024 (5.5e)
The only constant in the universe is change and so of course I should come to tabletop roleplaying games right when there’s a big shift. Dungeons and Dragons 5e came out in 2014, but I didn’t know that when I picked it up about 2 years ago at the behest of my kids. And it was D&D instead of Pathfinder because that’s what my brother had introduced them to at Christmas the year before. As soon as I spend a bunch of money on the big three source books (Players Handbook, Monster Manual, and Dungeon Master’s Guide) they decide to revamp the game in 2024. Perhaps learning the (right? wrong?) lesson from D&D 3.5, they don’t christen this new version as 5.5e. The publisher, Wizards of the Coast, goes to great lengths to say that the game is both backwards and forwards compatible. That is, old adventures will work with new 2024 characters. New adventures (or at least recently published ones) will work with 2014 characters and monsters. Somehow in all that chaos I also found and became interested in Kobold Press’ Tales of the Valiant. Tales of the Valiant is a fork (in the free and open source sense of the word) of the 5e system. For now it remains highly compatible with D&D 2024. The forks may eventually diverge, making Tales of the Valiant the Pathfinder (which split off from D&D 3.5) of this generation. (The fork happened because of the OGL license scandal of 2023 when Wizards of the Coast attempted to change the terms of the deal. What I found interesting is that there was a certain feeling in the air - either among the players or the developers - that led to a lot of convergent evolution in both D&D 5.5e and ToV despite the ways in which they are different. (quick disclaimer to say that this isn’t a post about which is better or which you should play, just what I’ve noticed is different)
Dungeon in a Box Session 6 Recap
After dealing with the lich and the leviathan, the characters find themselves alone on the ocean. They sail on in the direction the compass directs. Eventually they reach a point where the compass is going in circles like it did when the leviathan was near. Everyone looks over the edge, but only Hazel and Amelia have the prior knowledge to recognize that they are above some merfolk architecture. They sail in the direction of the merfolk architecture, but are dragged a mile back by water elementals.
My 2024 TTRPG Campaigns (Plus 2025 Plans)
It wasn’t that long ago that I wrote a blog post reflecting on being the family dungeon master for the past year. So I’m going to try and avoid repeating too much of what I wrote there. At the time that I wrote it, I wasn’t considering making tabletop gaming one of the topics I reflect on at the end of the year. However, it has become a pretty large part of my leisure and it may continue to grow in the amount of my free time that it takes up. I think, for this year, I will divide my post according to campaign. We’ll see what makes sense next year.