What is the best D&D Character Sheet? A Comparison
When I first played D&D with David maybe 3 Christmases ago, one of the most baffling things for me to understand was my character sheet. Take a looka t the first page of Sam’s Dungeon in a Box character sheet:

Ignoring how busy this page is, one of the biggest design issues I see right away is that all of the trait boxes are incorrectly prioritized. I have seen people argue for completely eliminating the scores from the sheet because you don’t ever use those scores. Instead, you use the modifiers (the +# or -#). Yet on this sheet those numbers are teeny, tiny compared to the numbers that are functionally useless. (Except during character creation) I would otherwise say there’s not too much that’s bad about this page - it gives you the information you will need most often. The second page has information you might need to refer to so that you don’t need to keep referring to the Player’s Handbook (PHB)
Sam's D&D Roleplay
I mentioned before that my kids have, so far, been more about the D&D fights than the roleplay. (It’s a generalization, as they do ocassionally get into the roleplay). But a couple weeks ago when we were doing our Humblewood week (we’re rotating through a few of our different campaigns) Sam really impressed me by getting into the head of his character. He had been charmed by one of the characters and the spell specified that he would not attack the charmer. He would only attack the other enemies. I said, “it’s as if you were friends with her.” After a couple more rounds of combat he looks up at me during his turn and he says, “If she’s my friend. I would want to heal her, wouldn’t I?” I thought about it and didn’t see any flaw to the logic. (I also wanted to reward the creativity) So I told him that made sense. His only healing spell required him to get much closer to the enemy who had charmed him so he used his turn to start moving in that direction. The fight had been going on for a bit so his sister realized this could lead to a pretty bad situation so she decided to use her turn to grapple him and keep him from healing the enemy.
Review: Dungeon in a Box Q1
In my reflections on a year of being the family DM I mentioned we started playing the Dungeon in a Box campaign Voyage of the Fallen Star. It’s a monthly subscription that provides a connected story that takes place over a year. I’ve finished DMing the first 3 adventures, so I wanted to talk aobut my impressions with the content so far.

Minis, Skinny Minis, and one of the Dungeon in a Box maps
TTRPG Kickstarters I've Backed
As I was looking back over my old blog posts, searching for things that needed fixing in this migration over to the Hugo static site platform, I saw that I used to write brief blog posts about the Kickstarter campaigns I was backing. Since 2013 I’ve backed somewhere around 70 or more kickstarter campaigns. Since I usually don’t back anything that involves hardware, so far I haven’t had any of the campaigns disappear without giving me what I backed. Recently I realized I had backed an inordinate amount of D&D campaigns (I tend to fall pretty deep into hobbies). So I thought I might resurrect my Kickstarter posts to follow along with the D&D campaigns I’ve backed.
Frustrations With Digital TTRPG Sourcebooks
I can’t find the exact blog post, but some time in the last few months I had a throwaway line about how I was a little frustrated in how D&D’s digital assets were handled, particularly the fact that they are tied to platforms. That is to say, if I bought the 2024 Player’s Handbook on Roll20, I wouldn’t also have access to it on DnDBeyond. I think there are really 2 reasons this hasn’t blown up more: 1) many of the platforms only require the DM to purchase content (if it was required of all the players, I think there’d be a revolt) 2) D&D is still primarily an analog, pencil and paper game. That said, this issue has started to become a bit more relevant to me, so I wanted to get some ideas out there (and maybe vent a little).
Reflecting on a year of being the family Dungeon Master
About a year ago, I wrote a blog post about how my kids got themselves (and, by extension, me) into Dungeons and Dragons. I wanted to reflect on how far I’ve come since then and where I might go in the near future. Starting off with a quick recap of the linked blog post, my brother David had introduced the kids to D&D via Muk, a module for introducing your kids to D&D. Unfortunately, it was written for an experience adult D&D player or DM to DM for the kids, so we had a few fails with my first time as the DM. Then we moved on to DnD Adventure Club. That was, and continues to be, a huge hit with the kids.
Podcasts I'm Listening to In 2024
I’m a bit late to updating the list this year. There aren’t too many new entries, but there are a few changes.
Politics
5-4 Pod – Official Description:5-4 is a podcast about how much the Supreme Court sucks. It’s a progressive and occasionally profane take on the ideological battles at the heart of the Court’s most important landmark cases; an irreverent tour of all the ways in which the law is shaped by politics. Presented by Slow Burn co-creator Leon Neyfakh, 5-4 is a production of Prologue Projects. Eric’s Commentary: If you really want to see how crazy it is that 9 men and women who server for life have such control over American life, you can be silly like me and listen to this show. I often find the topics and conclusions depressing (whether it’s the current Supreme Court or one from the past) The hosts are entertaining, though. They’re all practicing or former lawyers.
Review: Rick and Morty vs. Dungeons & Dragons: Deluxe Edition
Rick and Morty vs. Dungeons & Dragons: Deluxe Edition by Patrick Rothfuss
My rating: 3 of 5 stars
This book is the definition of a niche product. The only people I think would enjoy this are the intersection in the Venn diagram of D&D fans and Rick and Morty fans. I know I’ve been watching Rick and Morty since the first season and I can’t imagine that I would find this collection if my kids hadn’t gotten me into D&D a year or so ago. Almost all of the humor comes from D&D jokes and Easter Eggs.
Humblewood Session 01
Last weekend I decided to try the Humblewood D&D campaign setting with the kids. For the past year (give or take) we’ve had a lot of fun playing DnD Adventure Club campaigns. Our one major foray in to regular D&D, Dragons of Stormreck Isle, was a failure. I think there were a few reasons for that. First of all, I was fairly new to DMing and so probably not doing as good of a job as I am a year-ish later. Second, since it was a campaign meant to introduce people to both playing and DMing, it came with pre-made characters. I think that meant the kids had less of an attachment to the characters. Also, the session went very slowly as I had to go back and forth through the player handbook, monster manual, and campaign sheet to look up spells, monsters, etc.
This Weekend's D&D Moments
This weekend we finished The Wild Trilogy from DnD Adventure Club. The first challenge involved sneaking around an Owlbear. The kids asked about their options and I noted that in addition to sneaking, they could try and distract it. Sam’s dwarf, Grumpy McGrumbles, has a cooking hobby, so he took hits pots and pans and made a bunch of noise so that the Owlbear would follow him around the camp.
After that there was a mini “dungeon” crawl in the basement beneath a wizard’s tower. The girls finally started to get the hang of investigating chambers rather than blindly setting off traps.