What Does Each TTRPG Publisher Do Best?
I grew up in the days of Nintendo vs Sega. But that’s not the only rivalry I’ve been around. There was also Emacs vs Vi/Vim. And Windows vs Linux vs Mac. Basically, anywhere there’s a choice, a huge swath of humanity takes the stance that whatever they’ve chosen is the only good choice and every other choice is bad or dumb. But not everyone! Time and age have taught me that whenever there’s a bifurcated choice like that, it’s often because each is catering to a different need or way of thinking that appeals to enough people to sustain an alternative. With that in mind, as I’ve moved beyond my original TTRPG (D&D) and explored other options, I’ve seen that each publisher seems to have certain strengths. In the spirit of putting something positive out there in the world, here is what I think each publisher does best:
Updated Thoughts on TTRPG Sourcebooks
A while ago I wrote about the need to spend money for each publishing type of a TTRPG “book”. My opinion at the time was that the PDFs should come for free with the physical books and I was annoyed, but somewhat understanding of the need to charge extra for a VTT version of the book. My thoughts have evolved somewhat, so I wanted to write an updated post on the different ways a book could be published and what I thought about it.
Review Vox Machina Origins Series I and Ii
Critical Role: Vox Machina Origins: Series I & II Collection by Matthew Mercer

My rating: 4 of 5 stars
Whether you’re a fan of Critical Role’s Vox Machina storyline from the live play or the cartoon on Amazon Prime, this is a fun set of stories that tell how the group got together and some of their early adventures. This version is oversized when compared to a traditional trade paperback or graphic novel, but it’s got a nice quality to the cover as well as the pages.
Kobold Press Players Guide 2 Kickstarter
Today Kobold Press opened up the Kickstarter for thier Player’s Guide 2. While Kobold Press has already done a couple Kickstarters that are going to dramatically expand Tales of the Valiant when they come out later this year (Enter the Labyrinth - both a campaign book and a setting book; Monster Vault 2 - an expansion of their bestiary), Player’s Guide 2 is a huge expansion to the Tales of the Valiant ruleset. I, for one, am very excited about this update. Actually, I’m not the only one - at the time that I am writing this (end of the first day of the Kickstarter) there are 1461 backers that have pledged $114,000 against a $50k goal. This means after just about 8 hours they’ve almost reached 3/4 of their stretch goals.
Dungeon in a Box Session 9 Recap
The Adventure
As the crew sails towards the Astral plane they suddenly see tons of flowers in the water as well as lots of sea creatures. Thomas checks the flowers, but they are normal. (ie not magical) Suddenly the current seems to “grab” the ship and start pulling it to an island. The Captain has everyone head to various stations where they can help with navigation and they help avoid any damage to the ship. The current carries the ship far up the shore and it’s beached. Thomas attempts to push the ship, but it’s way too heavy and too far ashore.
Dungeon in a Box Session 8 Recap
The Adventure
The living star, which takes the shape of a turtle, is named Shelly by the crew. It becomes over-excited while playing with the crew and causes some of the wood on the ship to sprout leaves and branches and attracts the attention of a squid-like sea monster. After the heroes get rid of the sea monster, the Oahtu who joined the journey a while ago help repair the ship.
TTRPG Kickstarters May 2025 Update
Back in October I made a post about the TTRPG kickstarters I’d backed. Here’s an update:
Backed in 2025
Humblewood: Beyond the Canopy by Hit Point Press - Part 2 of the Humblewood story. My kids are very excited that this kickstarter is due to be fulfilled this year (for Digital items). While I’m glad we don’t have to wait until next year to play and while it means that maybe the USA tariff issues will be done by then, the fact that physical delivery is 6+ months after digital kept me from ordering the whole physical item she-bang.
Review: Dungeon Master's Guide 2024
Dungeon Master’s Guide by Wizards of the Coast

My rating: 3 of 5 stars
Marketing is often lies or half-truths dressed up to try and trick our stupid animal brains - pushing past our rationality. I’m happy to report that in this case, the marketing was, in my humble opinion, not a lie. We were told that this was a new, useful Dungeon Master’s Guide - more useful than the 2014 guide. I found this to be true. I don’t think I’ve re-opened the 2014 DMG since first reading it. It was really structured as a reference book or manual. The 2024 DMG is full of very useful information.<
Humblewood: the Loper Recap
The adventurers are offered Bastions. Minla and Iris take up the offer and tree shapers are sent to create the bastions. Minla chooses to start off with a bedroom, kitchen, garden, and a library. Iris chooses to have a bedroom, kitchen, smithy, and armory. She also named it The Spiked Defenders.
The session starts off in Minla’s very cramped bastion kitchen. A strig in the employ of the Council delivers a letter to Minla explaining the Council’s need for the party to explore Hamlin’s rumor of The Loper because they are afraid of ignoring rumors after what happened with the fire elemental.
Review: Dungeon in a Box Q2
I covered the first 3 boxes from Dungeon in a Box back in October. I don’t want to repeat too much from that review, but here are some quick highlights:
- I get the physical subscription. It also comes with digital assets for each box as well as access to their Wonderous One-Shot digital assets.
- The digital assets include a Pathfinder 2e conversion
- each box comes with a gridded map for the dungeon portion of the adventure, skinny minis, and 1 or 2 3D printed minis.
This post is intended for dungeon masters. There are story spoilers below.