Below you will find pages that utilize the taxonomy term “Civilization-Iv”
November 2012 Video Games Report
[caption id=“attachment_5763” align=“aligncenter” width=“400”] Civ 5 - Gods and Kings - Otakuism[/caption]
Civilization V (17 hrs) - I took advantage of the Steam Fall Sale to finally pick up the Gods and Kings expansion to Civ V. I have enjoyed founding my own religion, Otakuism. Religion plays a much more key role than they did in Civ IV. In the previous game, I would pretty much just found a religion because each city would pay me gold (with certain buildings or government choices) and I’d get a window into cities. In Civ V the religion plays like another level of policies. You get to choose a series of attributes for your religion such as temples giving you gold or faster territory expansion. It tends to make the expansion of religion to other cities and civs a much more important task than before. I’m still a little unsure of how cities pressure other cities to adopt religion because I seemed to have one city flipping even though I couldn’t see any reason for it. (Could have been another civ sending prophets my way) Spies are also added. The spy missions remind me of Assassin’s Creed:Brotherhood assassin missions. Unlike previous iterations of Civ, the spies aren’t on the map. You assign them to a city or city-state and then they either steal you tech (which may not be useful if you’re super advanced and/or playing normal or easier), rig elections in city states (gaining you influence), or protect your cities from being screwed over by other spies. I must admit that I haven’t done much investigating in the civclopedia, but I can’t really see how to generate more spies and so the whole system seems like a mini-game diversion. I continued my strategy of non-aggression unless another civ attacks me or denounces me. Then I drop my hammer on them and take over their capital city and, sometimes, eliminate them entirely. I like that the requirements on resources for building some units has been reconfigured. I usually ended up not using a lot of early-game siege weapons because iron tended to be too scarce. I think it’s a lot more balanced on which units need resources like oil, iron, and horses than before the expansion pack.
2010 Game of the Year
I played a lot of games this year. Perhaps more than in any previous year since leaving high school. Since I usually don’t buy games when they first come out, the winner will not necessarily be a game that came out this year. I went to my raptr page and took a look at all the games I played this year. Following is a list of the games and a little about what I thought of them. At the end will be my pick for 2010.
Civilized
I was on the phone with my dad a couple weekends ago and he asked if I was playing Civilization 5. He’d heard that Dan was playing it and was surprised that it was still around and Dan and I were still playing it. I told him I was playing it and reminded him that it was he who indirectly got us stuck on the series.
Back in the old days of the early 1990s, no one gave a second thought to sharing computer software with each other. Most people didn’t know about the public Internet or BBSes so, for the most part, there was no onerous digital restriction management (DRM) to keep people from sharing software. Some games had codes that you had to type in which were found in the manual, but manuals could be photocopied - after all, there were no authentication servers to connect to. I’ve spoken about this before, but those early “wild west” days lay the seeds for my software purchases over the last decade. A friend lent me 3.5” disks of Sim City 2000. I played that sucker everywhere. I’d take it wherever there would be computers and install it there to play until my parents said it was time to go. To this day, I’ve bought all the mainline Sim City products and expansion packs. So, who’s to say that today’s illicit software users aren’t building up affinities for software brands they’ll be loyal to when they have the cash.
Sid Meier's Civilization IV: Colonization
[caption id=“attachment_3224” align=“aligncenter” width=“480” caption=“Civilization IV: Colonizaton: My First Colony”] [/caption]
Do not be fooled by the Civ IV part of the title to the updated to the classic Colonization. You do so at your own peril; well, your colony’s peril. Colonization is primarily a game of economics while Civilization is primarily a game of domination. In Civ you work the tiles around your city and either get “money”, production, or food. In Colonization you work the tiles around your city and get cotton, tobacco, ore, sugar cane, and probably some other stuff I’m forgetting. And, while in Civ you simply use the production to build units and city structures, in Col you take all these raw products and produce finished products: cloth, cigars, tools, guns, rum, and coats.