Below you will find pages that utilize the taxonomy term “Assassin’s-Creed-2”
Finishing Assassin's Creed 2 and Assassin's Creed: Brotherhood
[caption id=“attachment_4108” align=“aligncenter” width=“400” caption=“Assassin’s Creed II (photo by SingleBuilder)”] [/caption]
Back at the beginning of January, I compared the first and second installments in the Assassin’s Creed main line of games. A couple weeks ago I finished up Assassin’s Creed: Brotherhood, a continuation of Desmond and Ezio’s stories. I don’t have too much more to add to what I wrote about the second game before. For the most part, I feel the same about it as before. The ending was pretty awesome. It took what you learned about the pieces of Eden from the first game and turned it to 11. Reading through TVtropes, I learned that I missed out on a bit of backstory in the first game by not getting on the Abstergo computer. The same could easily happen if you don’t do the optional Subject 16 puzzles in Assassin’s Creed II. As someone who LOVE getting into a game’s universe/backstory I’m a bit miffed that these bits are so optional. On the one hand, it’s great for those who don’t give a crap about the backstory and just want to assassinate some dudes. But it’s really easy to miss how epic the game really is. If it weren’t for the backstory, I wouldn’t be as anxious as I am for the next installment to come out. Unfortunately for my pocketbook, the smart money is on Ubisoft annualizing the Assassins’ Creed series. This may mean we don’t get a good, conclusive ending. Of course, they could go in the super-creative route and give a satisfactory ending and then have new games just fill in story in the past or with other assassin groups.