Below you will find pages that utilize the taxonomy term “The-Flying-Harpy”
The Flying Harpy Session 02: Searching the Keep
Story
The party locks all the doors and chances a long rest. The group went into the westmost door after Flint picked the lock. Within the room were a bunch of dead bodies that look drained of all life with looks of horror on their faces. They also look like they’ve been frozen for a long time.
The party begins moving bodies to get up the stairs.
Scrabble asks Miralou if there are customs we should follow with the bodies. They don’t have enough scrub to burn the bodies in a funeral pyre but perhaps later they can deal with them. Miralou can say a prayer over them, but that won’t prevent them from being raised.
The Flying Harpy Session 01
Story
Continuing on from last time…
Ghada comes into the Tavern the next morning as Treb and Scrabble are having breakfast. Recognizing his old adventuring partner, Scrabble says “hi” and introduces Treb to Ghada. Aghell, a giantkin (that’s the ToV term - goliath in D&D) walks in, stubs his toe and everyone in the bar notices him, but as he goes to the bar to get a drink, Ghada, Treb, and Scrabble play a game of dice rather than interacting.
The Flying Harpy Session 0
Story
After defeating the giant, The Pyros broke up. Scrabble joined a pirate ship (the Flying Harpy) at Messori Harbor. On the ship Scrabble met Flint, The Red Moon Reaver. They engaged in some pirating off the coast of the Magocracy of Allain. After a year they have found themselves at pirating the Nieder Straits. Scrabble and Flint are friendly, but not close friends; they work together well. The Flying Harpy attacked a research vessel and Treb and the rest of the crew of the research vessel. Treb was just on the research vessel to get away from his past so he signs the book and joins the crew of The Flying Harpy. Treb is at the bottom rung of the crew as the newest member. The ship has pulled into port at Stannisgard and the crew is on shore leave.