Latest Demo
I tried another shot at using the physics engine and here’s my latest work. I rendered this at full HD resolution so it took 2 days and 7 hours to render these 990 frames. Enjoy!
Back to Basics - Bullet Physics Engine Dominoes (Part 2) from djotaku on Vimeo
Fedora 7 out soon!
Fedora 7 should be out in 8 days. This time around there isn’t much I’m looking forward to in the new release as they are mostly just laying the groundwork for more changes in future Fedoras. My wish list is better compiz support and just a few newer versions of stuff like Pidgin (formerly Gaim) and Blender.
Fluid Sim (Part 2)
Back to Basics - Fluid Simulation (Part 2) from djotaku on Vimeo
Copied verbatim from my vimeo page:
I tried another fluid simulation. I still have a few things to learn.
- It appears that inertia caused the water to fly out of the cup - I did move it relatively quickly. How can I lift the glass of water without causing all the water to shoot out.
- Why is the water black when it hits the table? I had that issue in the first simulation and it also appears to be the case in the tutorial I followed the first time around. However, this is obviously non-realistic. I really intend to investigate this.
Fluid Simulation
Here’s a pretty neat fluid simulation render I did yesterday. I’m pretty happy with the results. It’s based off a tutorial I was doing. I intend to make one that’s a little more involved. This is really computationally intense and although it’s not VERY difficult, it’s not trivial either. Enjoy!
(Oh yeah, it’s about 4 seconds long)