A little less blurry
edit:
I was going to write something to go with this and I was talking with my wife and forgot to do so.
I noticed that the previous large image was a bit blurry as well as having bad lighting. So I fixed the lighting, added a wall, and it looks a lot less blurry now. So this is now my desktop background on my Windows computer.
Some more work on Sugar
Here are some more test renders I’ve done for Sugar. First I created an advertisement for the beer similar to the ones you see in a typical restaurant. I used the GIMP and the fact that backgrounds in blender are transparent.
Not bad, eh? I did later fix the light color of the ads. It had to do with the materials settings I was using. By the way, do you notice that the ad is encased in plastic as in the restaurants? In some of these shots you’ll see how it distorts the image behind it.
B33r thanks to Pete!
(Title is reference to my favorite Megatokyo tshirt)
In addition to the label for the Ketchup bottle, Pete also provided me with a label for a beer brand. Some people expressed confusion - I was the one who created the bottles and Pete created the labels I’ve applied. As before, click on the image for a larger size.
Darn lack of infinite power
Power outage last night that lasted longer than the UPS could keep the computer up. Sorry if this prevented you from visiting. As far as I know, everything is now back to normal.
Thanks for the Help Pete
Pete of Penguin Pete’s has recently become something of an Inkscape ace so I asked him to help me with some textures on one of my planned animated shorts. This short is currently titled “Sugar” and I’m working on it at the same time as " Wedge". So here is the first fruits of that collaboration with Pete. I may fix the proportions a little, but here we go:
SimplyMepis going back to Debian for source
For a while it seemed as though Debian couldn’t stop the hemorrhage of distros decided to be based on Ubuntu instead of Debian. For months on end people talked about whether Debian was still relevant and whether its long release cycle was to blame. Well, now it seems that perhaps some of those derivative distros were a little quick to jump on the bandwagon! SimplyMepis has decided to be based on Debian again.
The founder said that each time Ubuntu is build from scratch and it was hindering the ability of SimplyMepis to have a sensible upgrade path. I don’t know enough about that side of Linux distros to know how different that is from what most of them do, but apparently Debian does not have that problem.
Make a Splash!
After 3-4 days of rendering (fluid reflections and tranparency take forever to render), here is the video outcome of the splash shots I’ve been showing here. Enjoy!
Fluid Simulation: Creating a Splash from djotaku and Vimeo.
bulletbill is up now
After literally a week of cleaning and compiling, I FINALLY have a working copy of Blender on my bulletbill box. This is the one I was most excited about because, while it’s a Pentium II, it has 2 processors! So it should be able to do two Blender frames at once when I’m rendering via drqueue! Finally! I’m excited!
Some more Water Simulation
So, with water simulations in Blender, the resolution of the water particles can be set. Basically, you are telling the simulation engine how big to consider the particles of water to be. This can have extremely dramatic results. Let’s take the tank of water I rendered yesterday. This time I’m at a more exciting point in the animation, frame 104.
First, here is the animation with a resolution of 50. This takes up about 3 MB on my computer.