Review: The Reverse Centaur's Guide to Life After AI
I blazed through The Reverse Centaur’s Guide to Life After AI. It’s not too hard, as the audiobook is only 5 hours long, but it was also incredibly engaging and I didn’t want to stop listening. I first found Cory Doctorow through his fiction which was what convinced me to try ebooks. His books were available under a creative commons license for free from his own website so it was risk-free. Since then I’ve continued to read both his fiction and non-fiction books.
Review: Twelve Months (Dresden Files 18)
It’s good to have Dresden back. I prefer to practice “death of the author” when it comes to reviews or analysis. To me it doesn’t matter what they intended or what kind of person they are (mostly). But this book truly seems inseparable from Jim Butcher’s experience exorcising his personal demons. We know he had a hard time in his personal life and it’s at least part of the reason that the Dresden Files books suddenly stopped coming out so frequently.
Review: Starfinder Second Edition Player Core
While this book is not structured in the best possible way to teach a newbie how to play Starfinder Second Edition, the fact of the matter is that this is a reference book. One might use it one time to learn how to play or, perhaps more likely, one will learn from YouTube videos, a Beginner’s Box product or being taught by friends around the table.
As a reference book, the Player Core is very well organized. It has the most likely stuff that the player would look up (character creation) up front. Based on how I’ve consulted the Player books for Tales of the Valiant and D&D, this is the most likely use for the book.
Review Strange Libations
I was a Kickstarter backer on this (or it was a stretch goal for an Apex mag kickstarter - I can’t remember). Since these are micro-fiction I am not going to do my usual per-story review for the anthology as the stories are too short for that.
Perhaps unsurprisingly for an anthology themed around recipes for alcoholic drinks, the stories were overwhelmingly sad and/or angry. Since each story is only about a page long, this might be a good anthology to dip in and out of. Reading it straight through was a bit much. Also, some of the themes are repeated in a way that is made more obvious when reading it straight through.
Review: Pathfinder Tails: Gears of Faith
This is a fun book that takes place on Golarian, the world of Pathfinder. The author does a good job presenting the TTRPG elements - like Zae needing to prepare her spells each morning - without bogging the story down in these things. But for a few things like that, I think it could be handed to any fantasy fan and they would enjoy it without realizing it’s based on a TTRPG.
Review Wilted Pages: An Anthology of Dark Academia
Years after learning about the genre of dark academia and backing this anthology on kickstarter, the time has arrived to read this book. For my particular tastes the stories were a bit uneven. I loved some of them and others I hated. Also, compared to what I thought the definitely of Dark Academia was, this seemed to simply be an anthology of horror stories that took place in and around schools. Still, there are some gems here and I recommend giving it a read. Reviews of individual stories follow:
Pathfinder Beginner Box: Secrets of the Unlit Star
I recently got the Pathfinder 2e Beginner Box: Secrets of the Unlit Star. I did an unboxing and first impressions video. I will come back and do a proper review after I play it.
Review Lord of Penance
A short story that moves extremely quickly but is a fun romp. You don’t need to know anything about Pathfinder other than what the creature accompanying the protagonist is. I had to look it up because I’m pretty new to the Pathfinder universe.
Since it’s a short story it’s not too complicated. It’s a character being heroic and bringing us along for the ride. If you want a fast-paced sword and sorcery story, this one is pretty good.
My Players Keep Surprising Me in the Best Way
As you know, I’ve been running a Cosmere TTRPG playthrough of Stonewalkers, the published Stormlight Archives adventure. I plan on writing a blog post (and maybe making a video) retrospective once we finish the game, but, partially prompted by my players, I wanted to write about some of the ways my players have surprised me over the last 2 sessions.
My favorite thing, both as a game master and as a consumer of actual plays, is when the players throw off the GM with their creativity. I don’t mean in the way that people talk about on Reddit (sometimes positively and sometimes negatively) in which the players go completely off the rails or in a direction that negates the prep work of the GM. My players are on board to tell the story we’re telling together, they just have some really unique ways of solving the problems they are confronted with. (Some amazing examples of the type of player creativity that bolsters the story can be found in the first 6 episodes of Mage Hand High Five’s The Badlands) A couple players have had to drop out, but everyone who remains has chosen a radiant path. As they have tried to make use of their powers we’ve definitely had our share of “yes and” and “no, but” moments. The last two battles have had some of my favorite examples.
My Favorite Rick and Morty Moment is in a Post Credits Scene

A stair goblin, the Flu Hating Rapper, and others at a house party
For a show that often loudly professed to hate continuity, canon, and backstory Rick and Morty caps off the first season with an episode that both references characters from earlier in the season and sets up a bunch of characters for future multi-season arcs. Jerry and Beth go off to a Titanic re-enactment experience while Rick and Summer decide to enact the classic Wild Teen Party with much of the humor coming from Morty being the straight man trying in vain to keep the house from being trashed. References to earlier in the season include some stair goblins, the flu hating rapper, and some Ricks from the Citadel of Ricks (a parody of John Hickman’s Council of Reeds). Seemingly throwaway characters that become important characters throughout future seasons include Birdman, Tammy, Squanchy, Gearhead, and Slow Mobius.