Mytoons.com
So, I have all of my videos on Vimeo.com. I like them better than youtube because of their focus. Vimeo is very community oriented and they put a huge emphasis on original content. Vimeo is where I go to see new, neat videos like the stuff that Remmy is doing. Youtube is where I go if I missed The Colbert Report. Recently I put up my animations, “Jose’s Dinner” and “Shrodinger’s Cat”. However, they don’t seem to be getting a lot of views compared to my other videos. " Jose’s Dinner" has 134 views and " Shrodinger’s Cat" has 134. Most of my other videos have 2 - 4 times as many views.
Make a Splash!
After 3-4 days of rendering (fluid reflections and tranparency take forever to render), here is the video outcome of the splash shots I’ve been showing here. Enjoy!
Fluid Simulation: Creating a Splash from djotaku and Vimeo.
Some more Water Simulation
So, with water simulations in Blender, the resolution of the water particles can be set. Basically, you are telling the simulation engine how big to consider the particles of water to be. This can have extremely dramatic results. Let’s take the tank of water I rendered yesterday. This time I’m at a more exciting point in the animation, frame 104.
First, here is the animation with a resolution of 50. This takes up about 3 MB on my computer.
Why do fluid simulations fascinate me so much?
Probably for the same reason I LOVED taking these pictures:


(you should view these large to get the full effect)
So here’s one frame from a new mini animation I was working on today. I still have a few tweaks to make, but it took 20 minutes or so to generate this frame.

Stats are back in Vimeo.....
and I’m happy to say that today I got 35 views on " Jose’s Dinner" too bad no one’s leaving comments. But perhaps most of my viewers are not from the vimeo community.
Vimeo Version 5
is out!
The good news is that it looks slicker. That bad news is that I no have no idea where the heck anything is!
Check my stuff out at: http://www.vimeo.com/djotaku/videos
Final Exam
I decided to give myself a little “final exam” and practice everything I had learned in Blender so far. So I combined soft bodies, the physics engine, and the fluid simulator. It wasn’t exactly trivial - for example - I had to tell the physics engine to consider the towel to be a ghost because of the way the soft body engine works in combination with the physics engine. Also, I had a lot of issues with getting the water resolution low enough to get it to fall into the cup instead of hovering over it. Overall I really liked it and if I could do something different I would have had a bit more water so that it would have splashed out of the cup or done something a little more interactive. Nevertheless, here it is, my final exam:
Awesome Mashup
Here’s a great mashup Remyyy created with vintage footage and a recent song. It matches up fairly nicely!
You don’t know me from Remyyy on Vimeo
Wii Remote Awesomeness
This guy wrote software to control music loop software with a Wiimote. Unfortunately, I think it’s only for macs.