August 2013 Video Games

Civilization V game against Dave - 4000 BC
Civilization V (31 hrs) - I’ve been playing with Dan and Dave via Giant Multiplayer Robot. You can follow posts about the game with Dave here. You can follow the posts about the game with Dan and Dave here. There will be a long overlap between those two, however, the one with Dave started a few weeks earlier and should finish earlier.
Winter is Coming and there will be timed Explosions (3460 BC / 3820 BC)

Civilization 5 against Dave - 3460 BC - Ancient Ruins
The first group of warriors we went out have reported back to me that they have found some ancient ruins. I have instructed them to search these ruins in the hopes that they will find the secrets of an ancient civilization or perhaps the remnants of some ancient civilization that may wish to join the Glorious Chinese Empire. These ruins are within a dense forest so it is no wonder they have been lost to time. The timber should prove useful as the empire grows. We have begun preparations for expanding the empire to a second city, but with how amazing our Empire is, it will take a while to have all the supplies ready. In the meanwhile we continue to explore this land.
New Neighbors and New Games (3700 BC/4000 BC)

Civilization V against Dave - 3700 BC
As I continue exploring, I discover that I have a City-State to the South. That’s going to put a damper on my expansion south unless I destroy them. Also, if they end up best buds with someone else that’s an enemy on my doorstep. They may be the first casualty of living near the Great Chinese Empire! I’m now beating Dave by one point! Yes! Even when I play on my own, I tend to use the last turn to queue up all my production so I don’t have to remember what my plans were. That’s extra important when I’m playing 1-2 turns per day. So I finally got around to that in this game.
There's Gold in Them Thar Hills! (3760 BC)

Civilization V game against Dave - 3760
I had my KVM set to the wrong computer so I accidentally fortified my warrior on the first turn. I didn’t realize this when the second turn started (getting used to playing hot seat) so he sat around for a turn. I started moving him around and discovered that I seem to be in a resource-rich area. This is good for me in the early game as the marble will allow me to build some buildings more quickly and the gold (bottom left of the screenshot) will allow me to build more buildings before I go into debt. The dyes will be good in the mid-early game by helping my citizens be happier and giving me something to potentially trade with the AIs. I think I know where I want to put my next city, but it’s going to be quite some time before I can do that, unless my production picks up when my city grows. Speaking of that, my city will reach a size 2 population in one turn, woohoo! I assume Dave’s in a higher-growth area and that’s why he has a higher score than me - either that or he has a civilization with a high culture rate and has already expanded the culture zone around his city.
Will we actually finish this time? (4000 BC)
Ever since the play by email (PBEM) feature in Civilization IV, I’ve tried to play multiplayer games with my brothers. It’s pretty ridiculous in this day and age that Civilization has Nintendo-level abysmal support for asynchronous play. The games often take 40 hours to complete solo and even longer when playing live so asynchronous play is the only way that makes sense to play a game.
This time around there’s a website called Giant Multiplayer Robot to handle passing the files around. Before I’d run a program with Civ IV to make it work more easily than emailing the games around, but GMR makes it extremely easy. You just install its client and authenticate with Steam. Then it lets you know when you have a turn to play.
July Video Games Report
Lucky reader, you get (at least) two posts today!

Assassin’s Creed: Revelations
Assassin’s Creed: Revelations (4 hrs) - I finally started playing Ass:Rev nearly 7 months after I got it as a gift. I’d been putting off playing it because it’s a lot easier for me to play computer games at night than it is to play with the Playstation at night. I was able to play 2 two hour sessions over two subsequent weekends. I’m….just not quite as into Assassin’s Creed as I was after completing Brotherhood. The gameplay and story elements were a huge jump from the first to the second installment. Even Brotherhood brought along the new play style involving your recruited assassins. Revelations just isn’t quite as innovative. It’s not a huge shock since the series was annualized; there was no way for Ubisoft to continue the pace of innovation. Still, the story of Abstergo and how the Templars were affecting everything in society was a fun tale. I loved solving the puzzles in AC2 and Brotherhood that had such creepy moments as when someone called about seeing his vitals in his cable channels and then his implied death.
June Video Games Report

Costume Quest - DLC
Costume Quest (7 hours) - I completed the main Costume Quest and then continued on to the DLC. The game continued to be charming and I enjoyed playing it as well as the simple story arc of the brother and sister realizing they didn’t hate each other that much. Gameplay-wise the game is not too forgiving when you make a mistake. There aren’t any items to use for healing so any mistakes in the Mario RPG-like mechanics (hitting a button on a certain timing to empower your attack or reduce an attack against you) could lead to losing an encounter quite quickly. I think it took me about 5-8 tries on the final boss of the main game to get just the right combination of add-ons (which increase HP or allow you to retaliate when hit) and costumes to make it through to the end. It also doesn’t help that the enemies appear to level up with you. That is to say, if there’s enemy X at the beginning of the game and you come up against him later, he has more HP and hits harder. That’s a bit different than the mechanic used in most of the Squaresoft RPG games I played in my youth. That said, there aren’t really any consequences to losing a fight. As far as I can tell, you don’t even lose candy when you lose a fight. You just end up right where you were before and you have another chance to start the encounter again or move away to change the costume equipped.
May 2013 Video Games Report
During the month of May I continued to try and completed story-based games in my library.

Quantum Conundrum Science Ball
Quantum Conundrum (3 hrs) - I started playing the game early this year. I really, really enjoy this game, but the imprecision of the moves really bugs me. I’ve been playing it with a keyboard and mouse, does anyone know if it plays better with a control? I keep dying because I go too far in my jumps and it’s annoying when I’ve figured out the puzzle but keep dying because of platforming issues. In other words, when I play Sudoku I don’t fail because my pen lands in the wrong box when I try to write a number. The thrill of the game is solving the puzzles. I enjoy teasers and, while I admit I sometimes have to use a guide to solve the puzzle, I always try really hard to see if I’ve considered all the possible ways to use the game’s elements to solve the puzzle. I don’t know if the game is evenly balanced, but I think there are three halls and I’ve finished one of them. But I spent around 30 minutes of of the three hours this month trying to get through a puzzle I’d solved but I kept falling to my death. So I put completion of the game on hold to play other games. I may not ever finish this one. We’ll see.
Spending Time as a Female in a Physics Puzzle Game

Chell from Portal
Gender is a pretty interesting concept when it comes to video games. Putting aside “Choose Your Own Adventure” books, video games are unique in that the players are active in constructing the narrative. Some games, like puzzle games don’t REALLY have a narrative (but that doesn’t mean my brothers and I didn’t come up with the “story” behind what was going on in Tetris - paragraph seven) But the rest have stories and put the play on a spectrum from games like Mario to games like Mass Effect and all the way to the The Sims franchise in which you have complete control of the narrative through player agency over all the characters in the house. (See here, here, and here) As the player plays, the player takes the character’s story onto him or herself. This is at least partially the rational for the dearth of female protagonists. Everyone “knows” that not only are all the gamers male, but they also couldn’t stand the idea of playing as a female. Off the top of my head the only top tier female protagonists I can think of are Laura Croft and the girl from Heavenly Sword. There’s also Samus Aran, but that’s also a bit of a cheat since she’s nearly always armored and the reveal that she was a woman was one of video games’ first huge reveals. But I know this is untrue - at least among the video game aficionados I know. Dan, members of the Giant Bomb Squad, and others who write about games online played Mass Effect as a female Shepard. Ryan or Jeff (or both, I can’t remember) of Giant Bomb plays as a female every time a video game gives him the option.