The Flying Harpy Sessions 07 and 08: Finding that Pup
Story
Session 07
We start off on a hill overlooking The Mossback Raiders village (the evil Trollkin). The party splits up with Yeahm and Scrabble going west to make a distraction while Ghada, Treb, and Miralou headed south towards a tower.
Flint heads towards a house and spots Trollkin in there, but fortunately is not spotted. Then he heads to the tower and tries to scale it. He is able to scale the Tower and surprises the Trollkin in there. With just one incredible deft move, he fells the guard there.
80s Adventures Kickstarter dice
If you read this blog regularly, you know I love retro dice. A year or so ago I backed the Kickstarter for a set of 80s D&D Adventures and character options and I finally got the dice that were the one physical item I backed. I absolutely love the design:

My 80s dice!
I especially love the cassette tape for the 20 spot on the d20. I’m now torn on my favorite retro dice. The VHS dice form 1985 games has the best case. I love the Miami-style dice as someone who grew up there, but these dice epitomize the color scheme of the early-to-mid 80s. Reminds me of the colors I would see on clothes and building decorations.
Review Assault on Absalom Station
Tim Pratt has done it again. They have taken a TTRPG setting and turned it into a fun adventure. This book has a similar framing device as the previous one - in the present Dae and Chk Chk are reading the journal of Tyrcell the Android which takes place about 20 years before. The past portions of the book take place about 3-4 years after the events of the first book. Things have calmed down a bit since the events of The Gap and The Society (what eventually becomes the Starfinder Society) has been formed. The main portion of that story has to do with an attack on Absalom Station by Eox, a planet of undead.
Murder in Metal City: Session 05
Our Game
How did things go?
Before heading to Archive 404, Jaedana wanted to go visit the temple of the deity she worships: Zon-Sheylin. The temple was painted in a rainbow color on the outside and experimental jazz was playing inside. A Pahtra accolyte, dressed as an anime character (with fake human ears on a head band) welcomed her in and invited her to do sacred coloring and then sacred paintball to center herself.
Review Starfinder 2e GM Core
I’ve read a few GM guides (including for D&D and Tales of the Valient) and this one was the one that gelled most with the way my mind works. While it is strongly tied to Starfinder 2e, it has quite a few universal lessons to teach. Along with the others I’ve read, I think this is a good book to revisit now and again as I gain more experience.
Murder in Metal City: Session 04
Our Game
How did things go?
The Trio was contacted once again to do a job for the city. This time they had to go to Theology Channel for the parade of all the religions. Nitpick was given the task of setting up speakers, Vorza had to setup security bollards, and Jadeana had to do some of the organizing of the event. Vorza was suspicious and set up one of his bombs hidden in a jackfruit at a certain location. A little after the parade started, some mechanizers started shooting into the crowd and at the party. The group was unable to successfully disperse the crowd so they panicked and fled, trampling Jadaena during their escape. Eventually they were able to kill the attackers and, a short while later, anacite protectors arrived - having been sent to the wrong location. Investigations of the mechanizer comms paired with this information from the anacite protectors made the party much more suspicious.
Valery and the Other Two Session 08
This summary sounds a bit different than my usual summaries. The intro to last session explains why. I believe only 2 more will be written this way before we get back to my usual writeups. (although the audio is not returning)
The Story
Time elapsed so far in campaign at start of this adventure: 98 days
Summary
Session Recap: The Ashen Claw Heist
Party: Storm, Valerie, and Beatrice (with a scorpion friend along for the ride) — GM’d by Eric
Valery and the Other Two Session 07
This summary sounds a bit different than my usual summaries. The intro to last session explains why. I believe only 2 more will be written this way before we get back to my usual writeups. (although the audio is not returning)
The Story
Time elapsed so far in campaign at start of this adventure: 97 days
Summary
Session Recap: The Ghost Ship of Velder’s Rest
Party: Storm, Valery, and Beatrice (with a scorpion friend along for the ride) — GM’d by Eric
Valery and the Other Two Session 06
OK, for the next few sessions worth of blog posts on sessions of Valery and The Other Two, I want to confess what the blog posts are going to consist of. When we started playing this second Tales of the Valiant adventure my oldest, Scarlett, asked if we could record ourselves playing. She had been having trouble remembering from session to session what was going on. We did so and it was fun for a time, but then a few things happened:
New Retro Dice
As an 80s kid, I recently got a couple dice sets that spoke to my childhood. First up is this set from 1985 games:

VHS tape style dice case

Example of the d20 in this set
I saw this set one or two years ago on the 1985 Games site. I put it on my wishlist for a while because I loved the item for nostalgia, but I already have a lot of dice so I was hoping someone would get it for me. When it was recently on sale for half off, it was a no-brainer to get them. When I was a kid I remember the blank VHS tapes that we would buy to tape stuff off of TV would come in cases exactly like this one (and the other ones in their collection). I even associate some of the colors with Walgreens and others with Circuit City. But these dice aren’t only a nostalgia buy - they are also very sparkly and VERY sharp.