Valery and the Other Two Session 03: Chasing the Inferno
EricMesa
- 4 minutes read - 646 wordsThe Story
Time elapsed so far in campaign at start of this adventure: 30 days
Summary
During the downtime weeks Sam and Valery worked in the shop and were able to sell the Geode and the fish.
Still Unsold
- Mosquito in Amber
- Crab Meat
- Ashes of Corrupted Pixie
From the money made so far, Valery sent back 15 GP to her parents.
Also before the start of this session the party went to work for the Concord of Stars. The Concord is working on Agerlanc to build a Shrine to Solana and the team is providing security.
At the end of the workday instead of their usual Concordian contact, they see someone else and they get sent on mission to save the Nakhuma the All-Knowing, a Fiendish Syderean (ToV’s version of the Tiefling). They are also told about a shortcut through the labyrinth that will involve taking a boat ride on the River Styx, using a portal at a gaming house, and a shortcut through a knot in the World Tree.
As they search the marketplace to try and find the merchant who can sell them a portal key, they find out there’s someone who knows where to find them. The person will tell the party where the trader is if they help the werewolf take the potion to remove their lycanthropy. After they do they, they are directed to a tavern where they can find the trader.
They can’t answer the trader’s riddle, but they help him unlock case. In exchange he gives them the portal key.
As they are walking to the the boat, they overherad a ratatosk and some bearfolk who are discussing that the boat only has room for three more. A race is on and they beat the bearfolk to the River Styx boat.
On the boat they have a strange dream. When they arrive at the gaming palor, they realize that the dream was a metaphorical prophetic dream. The party uses the information from the dream to win the competition and use the portal key go to the maze.
The team wanders around the maze a bit before making their way to the exit. Along the way they find a statue that holds them in place until they attempt to solve its riddles. They succeed at solving the statue’s riddles and get some boons, including 3 potions of swimming.
After a bit more wandering, the team uses swim potion to swim through a water-based portal into Cachor.
They talk to the folk there, but don’t enlist anyone in their scheme to save Nakhuma. A group of devils had made camp on someone’s farm. Luck is with the group as they go through the devils’ tents without finding any devils.
Eventually they come to the main tent and within they find Nakhuma. The party frees the Tiefling and finds the Foulton Door piece as well as Fog Cloud scroll and Slippers of Spider Climbing.
There is a portal on the farm (used to transport the farm’s goods to other worlds) and so they try to get Nakhuma there. The Lantern Devil who is running things at this camp sees them and attacks with the help of some Lemures. During fight Storm is knocked unconscious and the girls have to defeat the enemies and keep Nakhuma safe. They defeat the Lantern Devil and, with their boss out of commission, the Lemures run away. Valery and The Others help Nakhuma and go into the portal. They meet up with the Concordians and get their payment.
GM Notes
Team did a great job, but I thought it was funny they didn’t pay attention during the dream. (Especially since I saw that Scarlett was taking notes throughout the session) Within the maze I was pleasantly shocked that the kids were able to figure out all the riddles.