Tales of the Valiant Campaign 01 - Sessions 03 and 04
By EricMesa
- 5 minutes read - 958 wordsThe Adventure
The team arrived at Moonlight where the scrawler dropped them off in the middle of town. The old orc and Silgre both also got off the Scrawler. After a brief conversation, the adventurers decided to go to the mayor’s house first. There they were hired to rid the town of kobolds. They agreed on a payment of 25GP per person and 3 nights room and board paid at the tavern.
They head east and pass by Chana Petir’s farmstead. The halfling asks the party to help her rebuild her fence. In exchange she feeds them dumplings in cabbage broth. After that they head into the woods and come across four kobolds sleeping in a clearing near a fifth, dead kobold. They investigate the corpse and find out it’s suffering from scalemolder.
After a bit more time, they find the clearing with the kobold encampment. Because Ariana knows many languages, she’s able to speak directly to them in draconic. The kobolds are awed that a human can speak draconic. They do still direct the party towards Cliff. After some convincing, he takes them to see the Chief. The party hears about the issues with the kobolds and agrees to help.
On their way back to town they pass by another farmstead. Ariana helps them realize they need to do crop rotation to help their crops grow. They arrive back at the tavern. THey pay a merchant for information on how to get to the mill. Appaluna asks about the Mill brothers. When Jackal goes to sleep Ariana tries to prank him, but he’s a light sleeper.
The next day the adventurers head to the mill after breakfast. They are able to find the right tree and get 5 gallons of the sap needed to cure the Kobolds. Ariana gets the special ring from the Kobolds. The next day they go to the market to look for weapons, but there are not any weapons merchants available. They go to the mill, but the brothers refuse to talk to them.
In the morning, as the team is eating breakfast, Ebril tells them that her fiance hasn’t returned and Bartos (woodcutter foreman) is being evasive. Team agrees to see what’s going on. Jacks is rough with Bartos, but he doesn’t have to be as Bartos is happy to provide information. The team investigates the woods and finds the woodsmen around a tree. Jackal tries to shake them awake, but they are in an enchanted sleep. After fighting the sprites that were trying to protect Mossbeard the treant, they parley with him. The team convinces the woodcutters to agree to plant new trees for each tree they cut down and Mossbeard approves. Unfortunately, Bartos (Ebril’s fiance) wasn’t there.
The team returns to town and goes shopping. Thanks to their warnings they are able to save 3 people from falling into the river when a barge crashes into the docks. They quickly save the 3 other folks who did happen to fall in. They investigate the barge, finding all kinds of strangeness, including melted cages. The Mayor asks them to investigate and find the crew of the barge. The team investigates a nearby enchanted woods. There they are attacked by rats who are intimidated by Jackal yelling at them. They are then chased by Mastiffs and psychically attacked by ravens. Eventually they make it to the sacred stone area where the crew is tied up and Appeluna has a surreal conversation with the Green Hag there in an attempt to figure out what is needed to save the crew without tipping her hand. She agrees to find the hell hounds the crew was transporting. Appeluna reunites with the team and they are able to find ⅔ of the hounds. The Green Hag agrees to release the crew if the captain is taken into justice. The crew is delivered to the mayor and the mayor agrees to send the caption to the nearest large town to face justice.
The team is finally found by Favienne who is worried because her parents haven’t been seen recently and are missing marriage preparations. The team traces things back to the Mill and finds out that the brothers are doppelgangers. They fight them, win, and find Favienne’s parents. They then have to deal with a zombie attack on the town. In the first group of zombies, they realize that one of the supposed zombies is just a human pretending to be a zombie so as not to be attacked. They save him and find out it’s Bartos. Jackal takes Bartos to see Ebril. Eventually the team ends up at the tavern and fight alongside bartender/owner Portro who is a retired adventurer. Finally, they fight a necrophage and save the town.
They FINALLY attend Favienne’s wedding. They are also invited to Ebril and Bartos’ wedding. As they wonder about what to do, Appeluna’s patron appears to her and urges her to investigate why the barge captain was transporting hell hounds to Nargoth. The team decides to head in that direction.
GM Notes
The kids had a lot of fun playing this adventure and they are getting into the swing of things with their Tales of the Valiant characters. Interestingly, despite describing it in the background a few times, the kids refused to visit/investigate the temple. The funny thing is that the conceit I took for granted - the team arrives about a week or two before the wedding baffled the kids. They kept wondering why they arrived so early if they weren’t involved in wedding preparations or rehearsals. (I probably should have just made those up the first time they mentioned it). Otherwise, I really enjoyed running this and the kid did a great job roleplaying in it.