It’s been a pretty busy 2 weeks. I’ve basically either been finishing up end of year blog posts or programming. Let’s jump in! Extra Life Donation Tracker I have the 5.3 release of my Extra Life Donation Tracker. I had a few minor refactoring goals for that release, but also a few user-facing enhancements. I […]
Tag Archives: C#
My Programming Projects and Progress in 2020
Back in 2019, when I did my programming retrospective I made a few predictions. How did those go? Work on my Extra Life Donation Tracker? Yup! See below! Write more C++ thanks to Arduino? Not so much. C# thanks to Unity? Yes, but not in the way I thought. I only did minor work on […]
Programming Update
C# Back when I was doing GameDev.Tv‘s Unity 2D class, I really wanted to know how to do multiplayer games (I also wanted some better support on using Xbox/PS3 remotes in games). Well, this year they released their Multiplayer class. So, naturally, I bought it up. I started working on it, resulting in two Github […]
Unity 2D Game 6: Tilevania
The sixth, and final, game of the Udemy class on Unity 2D was a tileset Metroid-Vania game which the instructors named Tilevania. I never played Metroid and maybe only played Castlevania once, but its legacy does persist in some newer games like Spelunky. This was the closest I’ve come to making a Mario clone. My […]
Unity 2D Game 5: Glitch Garden
The fifth video game I made in Unity was another clone of a game I spent a lot of time playing, this time as an adult – Plants vs Zombies. For comparison, here’s Plants vs Zombies: and here’s my finished Glitch Garden: We learned a lot of techniques and reinforced even more, but the biggest […]