Revisiting the Experiment

Almost a year ago, I mentioned that I had discovered the site www.mytoons.com. In that blog post I mentioned that I felt my animation wasn’t really getting the amount of views I hoped they would get. So I put my animation on mytoons and when the results weren’t immediately different, I completely forgot about my […]

What I’m Up To – Animation-Wise

Well, I’m filling up my space time with programming and animation.  Here’s what I’m currently up to with animation.  First of all, there’s “Sugar“. I have the script and most of the props complete for the animation.  I got a little frustrated when I was working on Nick’s armature and started working on programming and […]

Rigging on Nick’s body is done

I finally finished rigging up Nick’s body. His face is yet to be done, but at least I finished up this milestone. At this point I’m not sure if I’m going to start work on the facial rigs right away. I’m leaning more towards beginning modeling on my next character, Wallace. This is because at […]

Being a little more Cinematically Correct, or How to use Depth of Field in Blender

In the world of computer generated cartoons and images, we have a very awesome trick we can do which cannot be done in real life. We can have unlimited Depth of Field. If you aren’t a photographer or involved in filming, you probably have no idea what that means. Well, in real life lenses cannot […]

First, about the weekend, then some more progress on “Sugar”

This weekend was pretty great. I got to spend a lot of time with my wife. They were supposed to call her in on Saturday, but it got canceled, so that made our time together more enjoyable. Dan came over and we watched him play Guitar Hero 2 on the PS2. I gave it a […]