How Desktop Environment Tweaking Helps Me Be More Productive

A few months ago, someone asked about whether the rices*/modifications/tweaks people displayed on reddit.com/r/unixporn (where people show off their desktops, not human pornography) were actually useful. Someone commented they’d like to see a post on how someone uses their mods. So I decided to write this up. *I know the term ricing could be considered […]

Programming in the first two weeks of 2021

It’s been a pretty busy 2 weeks. I’ve basically either been finishing up end of year blog posts or programming. Let’s jump in! Extra Life Donation Tracker I have the 5.3 release of my Extra Life Donation Tracker. I had a few minor refactoring goals for that release, but also a few user-facing enhancements. I […]

My Programming Projects and Progress in 2020

Back in 2019, when I did my programming retrospective I made a few predictions. How did those go? Work on my Extra Life Donation Tracker? Yup! See below! Write more C++ thanks to Arduino? Not so much.  C# thanks to Unity? Yes, but not in the way I thought. I only did minor work on […]

The Right Programming Language can make a big difference

Recently I came across this video where a programmer solves the same problem in 6 different programming languages: What’s incredibly beautiful are the Haskell and APL solutions. Whereas every other language requires multiple lines, Haskell solves the problem in just one line. And APL is just a few symbols. Here’s the same guy solving a […]

Programming Update

C# Back when I was doing GameDev.Tv‘s Unity 2D class, I really wanted to know how to do multiplayer games (I also wanted some better support on using Xbox/PS3 remotes in games). Well, this year they released their Multiplayer class. So, naturally, I bought it up. I started working on it, resulting in two Github […]

Followup On Unity and JetBrains Rider on Fedora

As you recall from the previous blog post, I’d installed Unity and JetBrains on my Fedora 32 computer via Flatpaks. I was going to use them for the Unity Multiplayer course I was taking on Udemy. Unfortunately it was an immediate fail and in lesson one after they have me install a new inputs library […]

Unity and JetBrains Rider on Fedora via Flathub

As I mentioned last year in my 2019 in Programming post, I created a bunch of 2D games in Unity by following along with the Gamedev.tv classes. I would watch the videos on Linux and jump over to my Windows computer for the programming, learning how to use SourceTree and Microsoft Video Studio in the […]