Programming in the first two weeks of 2021

It’s been a pretty busy 2 weeks. I’ve basically either been finishing up end of year blog posts or programming. Let’s jump in! Extra Life Donation Tracker I have the 5.3 release of my Extra Life Donation Tracker. I had a few minor refactoring goals for that release, but also a few user-facing enhancements. I […]

Software I used for Programming in 2020

I last wrote about the software I’m using while programming back in March.  I think at the time I was thinking of writing quarterly updates, but my preferences didn’t change with that much regularity. I decided to make it one of my annual posts instead. So here is the software I used in 2020 to […]

My Programming Projects and Progress in 2020

Back in 2019, when I did my programming retrospective I made a few predictions. How did those go? Work on my Extra Life Donation Tracker? Yup! See below! Write more C++ thanks to Arduino? Not so much.  C# thanks to Unity? Yes, but not in the way I thought. I only did minor work on […]

The Right Programming Language can make a big difference

Recently I came across this video where a programmer solves the same problem in 6 different programming languages: What’s incredibly beautiful are the Haskell and APL solutions. Whereas every other language requires multiple lines, Haskell solves the problem in just one line. And APL is just a few symbols. Here’s the same guy solving a […]

Programming Update

C# Back when I was doing GameDev.Tv‘s Unity 2D class, I really wanted to know how to do multiplayer games (I also wanted some better support on using Xbox/PS3 remotes in games). Well, this year they released their Multiplayer class. So, naturally, I bought it up. I started working on it, resulting in two Github […]

Followup On Unity and JetBrains Rider on Fedora

As you recall from the previous blog post, I’d installed Unity and JetBrains on my Fedora 32 computer via Flatpaks. I was going to use them for the Unity Multiplayer course I was taking on Udemy. Unfortunately it was an immediate fail and in lesson one after they have me install a new inputs library […]

Unity and JetBrains Rider on Fedora via Flathub

As I mentioned last year in my 2019 in Programming post, I created a bunch of 2D games in Unity by following along with the Gamedev.tv classes. I would watch the videos on Linux and jump over to my Windows computer for the programming, learning how to use SourceTree and Microsoft Video Studio in the […]

What I’ve been up to in Programming: Python

Selenium for Automated Pool Signup Spent the last week debugging that script. Turns out the key to getting it to run in cron is to add export DISPLAY=:0 && before your command. That’s because Chrome will not launch without a display to send Chrome to. Python Morsels The most recent Python Morsels exercise was to […]

Last Few Days in Programming: Lots of Python

Been quite busy with Python, keeping me away from other pursuits, like video games. (Although the kids have been requesting Spelunky 2 whenever it’s time to hang out with them) Extra Life Donation Tracker (eldonationtracker) For my Extra Life Donation Tracker I pushed out a new release, v5.2.2. A user of my program (man, I […]

First 24 Hours with Podcast Republic

It took me a while to get the hang of the many, many options within Podcast Republic so that I could get it to work the way I wanted – automatically downloading episodes on WiFi. Unlike Doggcatcher, but more like other modern pod catchers, you can stream a podcast instead of always having to download […]