My latest attempt at computer animation is called, Shrodinger’s Cat. Check it out!
I’ve heard about Yafray so much and I’ve seen that it can deliver VERY photorealistic shots. The Blender internal renderer is not bad – as a matter of fact, it’s awesome. However, for all the really realistic stuff people tend to use Yafray. I tried to use it before, but all I got was a […]
Thanks to my wife, Danielle, and my brother, Danny, for providing voice talents for the film. What are you waiting for? Go see it here. And check back over the next few days, I have some stuff I’ll be adding there.
I expected this to be an awesome triumph because I spent a good deal of the weekend trying to get blender installed on bulletbill. It finally got installed, but it doesn’t work. I had to do some editing here and there to try and get it to work and I think that’s part of the […]
I decided to give myself a little “final exam” and practice everything I had learned in Blender so far. So I combined soft bodies, the physics engine, and the fluid simulator. It wasn’t exactly trivial – for example – I had to tell the physics engine to consider the towel to be a ghost because […]
Thanks to the helpful users over at blenderartists.org, I was able to solve the problem of the water turning black upon landing on the table in my fluid simulations. Apparently, I needed to turn on TraShadows (transparent shadows). You may want to save this for your last step because it causes the renders to take […]
I tried another shot at using the physics engine and here’s my latest work. I rendered this at full HD resolution so it took 2 days and 7 hours to render these 990 frames. Enjoy! Back to Basics – Bullet Physics Engine Dominoes (Part 2) from djotaku on Vimeo
Back to Basics – Fluid Simulation (Part 2) from djotaku on Vimeo Copied verbatim from my vimeo page: I tried another fluid simulation. I still have a few things to learn. 1) It appears that inertia caused the water to fly out of the cup – I did move it relatively quickly. How can I […]
Back to Basics – Soft Body – Towel falling on Table from djotaku on Vimeo
Here’s a pretty neat fluid simulation render I did yesterday. I’m pretty happy with the results. It’s based off a tutorial I was doing. I intend to make one that’s a little more involved. This is really computationally intense and although it’s not VERY difficult, it’s not trivial either. Enjoy! (Oh yeah, it’s about 4 […]
Alright, all of the video portion of “Jose’s Dinner” is now complete! All I’m missing now is the soundtrack. I’m currently emailing some people I think would be interested in providing the musical accompaniment. Once I get that in, it’s just a Cinelerra render command away from becoming my first animated short. Yay! I now […]
YAY! Finally! The jittery frames have been re-rendered and everything is now A-OK. I now start production on the credits (opening and closing), the music, and possibly the sound effects – depending on how the music comes out.
I figured out the reason for the stuttering video – one of my render nodes in the farm had Blender 2.43, while the others had 2.42. Something changed between the two versions that caused the camera to be at a slightly different place. So, don’t mix Blender versions!
The render took about 6 hours this time, thanks to the laptop participating in most of it and the fact that I gave the Windows computer even more frames to render. It still finished about 30 minutes before the *nix boxen, so I really need to get it integrated into drqueue. I worked on that […]
Ok, I’m about to start what I hope is this time the final render of “Jose’s Dinner”. After this it’s off to post-production.