Being a little more Cinematically Correct, or How to use Depth of Field in Blender

In the world of computer generated cartoons and images, we have a very awesome trick we can do which cannot be done in real life. We can have unlimited Depth of Field. If you aren’t a photographer or involved in filming, you probably have no idea what that means. Well, in real life lenses cannot […]

First, about the weekend, then some more progress on “Sugar”

This weekend was pretty great. I got to spend a lot of time with my wife. They were supposed to call her in on Saturday, but it got canceled, so that made our time together more enjoyable. Dan came over and we watched him play Guitar Hero 2 on the PS2. I gave it a […]

Some more Water Simulation

So, with water simulations in Blender, the resolution of the water particles can be set. Basically, you are telling the simulation engine how big to consider the particles of water to be. This can have extremely dramatic results. Let’s take the tank of water I rendered yesterday. This time I’m at a more exciting point […]

Why do fluid simulations fascinate me so much?

Probably for the same reason I LOVED taking these pictures: (you should view these large to get the full effect) So here’s one frame from a new mini animation I was working on today. I still have a few tweaks to make, but it took 20 minutes or so to generate this frame.