Category: Blender

  • Trick or Treat: The Director’s Cut (Part 1)

    I’m not really impressed with the way that the audio was left out of sync when I converted my video to xvid as well as the strange artifacts in the videos. I intend to re-upload a director’s cut in the next week or so. When I do, I’ll announce it here.

  • Trick or Treat

    I’m happy to announce that my third animation, and second micro-short, is now complete. You can watch “Trick or Treat” by going here. Thanks everyone who’s helped out in various ways!

  • Incongruitastic

    When I first began to study about Salvador Dali, I looked up surrealism in Wikipedia. The article mentioned that surrealism was not limited to the art of painting. It also extended to video work. I always wondered what a surreal movie might be like. Well, I have found one that, for some reason, has really…

  • Newton’s Laws in the Bullet Physics Engine

    I was reading 3D World Issue #95 and they had a tutorial for Blender in the Questions section. It involved having a ball hit a wall of bricks and knocking them down. This is tedious to animate brick by brick, but relatively simple with the Blender physics engine. The following animation only took me about…

  • Giving Nick some Backbone!

    I’ve used and created a few rigs now for my different animated shorts and test animations and I’ve had my share of frustrations with the process. First off, it can be quite tedious to create even a mediocre one. Second, it’s hard to create a good one; forget about how hard it is to create…

  • Being a little more Cinematically Correct, or How to use Depth of Field in Blender

    In the world of computer generated cartoons and images, we have a very awesome trick we can do which cannot be done in real life. We can have unlimited Depth of Field. If you aren’t a photographer or involved in filming, you probably have no idea what that means. Well, in real life lenses cannot…

  • Nick’s Hair is a saner color

    Here I spoke about how a problem had caused Nick’s hair to look blue. I was using some transparency effects on the hair to let it fade away like real hair. (I was following the hair tutorial in “Introducing Character Animation with Blender”) However, I am using ray tracing for transparency to have good looking…

  • First, about the weekend, then some more progress on “Sugar”

    This weekend was pretty great. I got to spend a lot of time with my wife. They were supposed to call her in on Saturday, but it got canceled, so that made our time together more enjoyable. Dan came over and we watched him play Guitar Hero 2 on the PS2. I gave it a…

  • A couple new “Sugar” Images

    First up, a coaster that Penguin Pete designed the texture for: then the entire scene with a texture I made for the table:

  • Thanks for the Help Pete

    Pete of Penguin Pete’s has recently become something of an Inkscape ace so I asked him to help me with some textures on one of my planned animated shorts. This short is currently titled “Sugar” and I’m working on it at the same time as “Wedge“. So here is the first fruits of that collaboration…

  • Make a Splash!

    After 3-4 days of rendering (fluid reflections and tranparency take forever to render), here is the video outcome of the splash shots I’ve been showing here. Enjoy! Fluid Simulation: Creating a Splash from djotaku and Vimeo.

  • bulletbill is up now

    After literally a week of cleaning and compiling, I FINALLY have a working copy of Blender on my bulletbill box. This is the one I was most excited about because, while it’s a Pentium II, it has 2 processors! So it should be able to do two Blender frames at once when I’m rendering via…

  • Some more Water Simulation

    So, with water simulations in Blender, the resolution of the water particles can be set. Basically, you are telling the simulation engine how big to consider the particles of water to be. This can have extremely dramatic results. Let’s take the tank of water I rendered yesterday. This time I’m at a more exciting point…

  • Why do fluid simulations fascinate me so much?

    Probably for the same reason I LOVED taking these pictures: (you should view these large to get the full effect) So here’s one frame from a new mini animation I was working on today. I still have a few tweaks to make, but it took 20 minutes or so to generate this frame.

  • “Wedge”

    “Wedge” will be my next animated short film. It will be around 3 minutes long and will, if things go well, feature a soundtrack by my good friend Mauricio Tinoco. This is the project I was working on when I decided to make “Jose’s Dinner” I came up with the idea for “Wedge” in March…