Blender 2.46 Released! (Yesterday)

Blender 2.46 was released yesterday and it has a whole bunch of new features- mostly created to facilitate production of Big Buck Bunny.  What I’m looking forward to the most is hair/fur rendering, any tools that make armatures easier to skin (the bane of my animation hobby!), a cloth simulator, and the improved sequencer which […]

FarmerJoe – An easier render solution.

I’ve been very happy until now with drqueue. Developed by Jorge Daza, it’s a very nice render farm management software with a nice GUI. It worked relatively well for me for “Jose’s Dinner” and “Schrodinger’s Cat“. However, there were two big kinks in using drqueue. First of all, Windows support was so sketchy it might […]

MakeHuman makes huge strides

You’re probably asking yourself two questions. 1) When did Eric get awesome at modeling humans? and 2) What are these bald, naked women doing on this site? In fact, you probably asked yourself those questions in the reverse order. Extra points for the MakeHuman team if you didn’t even realize those were computer images and […]

First Try with Indigo Renderer

For nearly a year now, I’ve seen a lot of really great images in the blender gallery. Many of the most breathtaking images are rendered with outside renderers like Yafray or Indigo. Here’s an example of a subtle, but real-looking render made with Indigo.   I already tried Yafray before, and didn’t really like it […]