Blender 2.46 Released! (Yesterday)

Blender 2.46 was released yesterday and it has a whole bunch of new features- mostly created to facilitate production of Big Buck Bunny.  What I’m looking forward to the most is hair/fur rendering, any tools that make armatures easier to skin (the bane of my animation hobby!), a cloth simulator, and the improved sequencer which […]

FarmerJoe – An easier render solution.

I’ve been very happy until now with drqueue. Developed by Jorge Daza, it’s a very nice render farm management software with a nice GUI. It worked relatively well for me for “Jose’s Dinner” and “Schrodinger’s Cat“. However, there were two big kinks in using drqueue. First of all, Windows support was so sketchy it might […]

MakeHuman makes huge strides

You’re probably asking yourself two questions. 1) When did Eric get awesome at modeling humans? and 2) What are these bald, naked women doing on this site? In fact, you probably asked yourself those questions in the reverse order. Extra points for the MakeHuman team if you didn’t even realize those were computer images and […]

Another Shot at Indigo and Suzanne

Posted over on Blender artists and told them about the problems I was having with Indigo and getting it to render Suzanne as glass. It turned out that I had two things wrong. One: I needed to set the gain to 2 instead of the standard 100. Apparently this controls the transparency level. Two: I […]

First Try with Indigo Renderer

For nearly a year now, I’ve seen a lot of really great images in the blender gallery. Many of the most breathtaking images are rendered with outside renderers like Yafray or Indigo. Here’s an example of a subtle, but real-looking render made with Indigo.   I already tried Yafray before, and didn’t really like it […]

First Pass at Nov 2007 11 Second Club

11 Second Club – Nov 2007 – first pass from djotaku on Vimeo.This is my first pass. I’ve gone through and animated nearly everything for the character on the right (mancandy) except the lip sync. To see it in full HD awesome quality, follow the link containing the video’s title right under the video. I’ve […]