Programming Update

C# Back when I was doing GameDev.Tv‘s Unity 2D class, I really wanted to know how to do multiplayer games (I also wanted some better support on using Xbox/PS3 remotes in games). Well, this year they released their Multiplayer class. So, naturally, I bought it up. I started working on it, resulting in two Github […]

Sam and Stella Birthday Portraits

Somewhat without intention, I’ve ended up alternating portraits for the twins between outdoor portraits and indoor portraits. This year was time for indoor portraits. (Although, to be fair, if it hadn’t been freezing, I might have ended up breaking the tradition) Here’s the setup I used: It’s a variant on a setup that has been […]

Followup On Unity and JetBrains Rider on Fedora

As you recall from the previous blog post, I’d installed Unity and JetBrains on my Fedora 32 computer via Flatpaks. I was going to use them for the Unity Multiplayer course I was taking on Udemy. Unfortunately it was an immediate fail and in lesson one after they have me install a new inputs library […]

Unity and JetBrains Rider on Fedora via Flathub

As I mentioned last year in my 2019 in Programming post, I created a bunch of 2D games in Unity by following along with the Gamedev.tv classes. I would watch the videos on Linux and jump over to my Windows computer for the programming, learning how to use SourceTree and Microsoft Video Studio in the […]

What I’ve been up to in Programming: Python

Selenium for Automated Pool Signup Spent the last week debugging that script. Turns out the key to getting it to run in cron is to add export DISPLAY=:0 && before your command. That’s because Chrome will not launch without a display to send Chrome to. Python Morsels The most recent Python Morsels exercise was to […]