Rigging on Nick’s body is done


I finally finished rigging up Nick’s body. His face is yet to be done, but at least I finished up this milestone. At this point I’m not sure if I’m going to start work on the facial rigs right away. I’m leaning more towards beginning modeling on my next character, Wallace. This is because at the NY Blender Conference (which was awesome!) I spoke with Bassam about how he handles facial animation and he told me he used latices in combination with shape keys. Every other book I’ve read uses shape keys exclusively or armature-driven shape keys. I figured that while I’m thinking about the type I’m going to use that I can hold off on that and make an armature that will allow me to achieve good results as well as not being a real pain in the butt to use. Also, I’ve done a lot of work on this armature and added a lot of constraints, which I’ve never done before. I think I’m going to make this my general purpose rig for human characters for a while, so I’d like to take the time to get it right – or as right as possible. Then, after a few shorts I’ll either refine the armature or create a fresh one.

Well, as a little present to myself for finishing the armature, I made the following render of Nick. It is 2560×1024 so that it works perfectly as a background on my dual monitor setup. I may upload a square ratio render tomorrow.


Nick at Table - all body-rigged up


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