It’s something I need to keep reminding myself as I work on getting myself more and more competent with Blender and 3D animation in general. For example, check out the complex rigging I did for Nick’s hand for “Sugar”:
It’s not complex in the sense of having a ton of bones, but complex in the sense that it has a few pointless bones. I tried to come somewhat close to “reality” by making sure that the bones of the fingers are connected to the bones of the hand. These bones don’t really do anything as I don’t want a hand to be able to bend there. Afterall, I don’t need to duplicate anatomy. I don’t have hips or anything like that. The body will move just as well with less bones and will be less complicated for moving if I simplify it as below:
And it also has less of a chance of messing up, actually. I’ve got this fixed up now and will be working on finishing Nick’s rigging.